General
How to Rotate Text
Started by ForestCat on .
Sign in or create an account to join the conversation.
I could be blind, but I've read the manual front to back and I can't find a way to do a very basic thing like rotate text labels. I can justify, re-size, re-color, but no rotate. What/where have I missed?
I don't believe that's been implimented yet. It'd be a useful editor feature though. Suggest it to the wishlist.
For me, it's really lacking. Feature request + 1
This really needs to be said. With all due respect, Lemur is based on a code base that is at least five years old. Most developers would consider that a sufficiently mature code base. After five years, the inability to rotate ui objects in a $50 ipad app whose SOLE PURPOSE has always been to create user interfaces is inexcusable. Period. It does not inspire confidence in the future of Lemur.
Maybe no one's asked for it yet. It hasn't been on iPad (a rotateable surface) for 5 years.
a quick search on the term "rotate":Imza wrote:Maybe no one's asked for it yet. It hasn't been on iPad (a rotateable surface) for 5 years.
http://liine.net/forum/viewtopic.php?f=28&t=1683&p=6537&hilit=+rotate#p6537
http://liine.net/forum/viewtopic.php?f=28&t=1615&p=6321&hilit=+rotate#p6321
http://liine.net/forum/viewtopic.php?f=28&t=1540&p=6096&hilit=+rotate#p6096
http://liine.net/forum/viewtopic.php?f=28&t=1514&p=5919&hilit=+rotate#p5919
http://liine.net/forum/viewtopic.php?f=28&t=1266&p=4835&hilit=+rotate#p4835
http://liine.net/forum/viewtopic.php?f=25&t=887&p=3190&hilit=+rotate#p3190
http://liine.net/forum/viewtopic.php?f=28&t=814&p=2621&hilit=+rotate#p2621
http://forum.jazzmutant.com/viewtopic.php?t=1149&highlight=rotate
re: the ipad, etc., the ipad is a platform, not an application that exists for the sole purpose of creating user interfaces/control surfaces. Lemur is. The ability to specify the orientation of a ui object is a very, very basic and fundamental consideration in ui design.
it is surely noted, and perhaps will come eventually. In my view Lemur's value lies in its functionality. Scripts, OSC, MIDI, NRPN. With that I'm happy, and vertical text or knobs are in my view just small details. I would welcome text rotation, but I would also remain completely satisfied with what Lemur brings.
Hi guys,
Liine appreciates your comments and suggestions, so sincere thanks for getting involved. As it has been noted many times in previous topics, most objects can function in any orientation (Faders, Pads, MultiSlider, etc). The only thing which can't be set vertical or upside-down is Text. This feature is certainly on our wishlist, but please bear in mind that the wishlist is VERY long. Our development effort is a limited resource and we make sometimes very difficult decisions regarding priorities. At the moment we're working on major new features, and the ability to place text vertically or upside-down is not planned for the near future. I'm sorry this is a disappointment for some of you.
Best regards,
Nick
Liine appreciates your comments and suggestions, so sincere thanks for getting involved. As it has been noted many times in previous topics, most objects can function in any orientation (Faders, Pads, MultiSlider, etc). The only thing which can't be set vertical or upside-down is Text. This feature is certainly on our wishlist, but please bear in mind that the wishlist is VERY long. Our development effort is a limited resource and we make sometimes very difficult decisions regarding priorities. At the moment we're working on major new features, and the ability to place text vertically or upside-down is not planned for the near future. I'm sorry this is a disappointment for some of you.
Best regards,
Nick
for me the new features are definitely more important. Text rotation can come next year. 
just purchased Lemur yesterday ... excited about the power of this app, and came to the forum to figure out how to do a vertical label... wow is this still not possible?
feels like an oversight rather than a feature request... any suggestions on space saving ways to label the Y axis of a XY pad/ multi-ball I think lemur calls it...
thanks.
feels like an oversight rather than a feature request... any suggestions on space saving ways to label the Y axis of a XY pad/ multi-ball I think lemur calls it...
thanks.
+1 for this
5 years on the wish list is a long time
5 years on the wish list is a long time
Additional +1 - this seems like a major oversight in UI layout - how has it taken five years to Not Implement?
Having this feature for native texts would be ideal.
There is a way using canvas object tho, maybe a bit overkill, but if you guys need some vertical labels here and there this could be used.
VerticalTextCanvas.png
I've attached an example (you can change the object appearance from the "canvas_init()" script)
CanvasTextSettings.png
Cheers.
Vertical Canvas Text.jzml
There is a way using canvas object tho, maybe a bit overkill, but if you guys need some vertical labels here and there this could be used.
VerticalTextCanvas.png
I've attached an example (you can change the object appearance from the "canvas_init()" script)
CanvasTextSettings.png
Cheers.
Vertical Canvas Text.jzml
wow. Simply wow. Here's a master at work. Always a great pleasure to learn from you.
Yeah, man. Very clever, thanks for sharing. I've been increasingly relying on canvases for this sort of thing, mostly to overcome the ridiculous 24point font limitation(my iPad Mini2 is on my pedalboard, 'remote-controlled' by a Moto-X on my guitar...). The problem for me is that canvases can be be very heavy-handed relative to text objects. I'm often using text as dynamic value displays, i.e. a fader's value triggered by incoming MIDI/OSC from the device I'm controlling as kind of a poor man's ACK to make sure that the target device (Arduino, in my case) actually got the message.
so it's:
setattribute(textobject, 'content', ''+MIDI_ARGS[1]);
vs.
A LOT more canvas code, lol
But hey, beggars can't be choosers. I continue to learn a great deal by the ways programmers who are MUCH sharper than I am find ways to code around these unnecessary limitations
so it's:
setattribute(textobject, 'content', ''+MIDI_ARGS[1]);
vs.
A LOT more canvas code, lol
But hey, beggars can't be choosers. I continue to learn a great deal by the ways programmers who are MUCH sharper than I am find ways to code around these unnecessary limitations
No problem guys, glad that helps!
@ForestCat definitely, we need text rotation for native texts objects.
Cheers guys,
@ForestCat definitely, we need text rotation for native texts objects.
Cheers guys,