Storing and recalling a 'Switch' object array
Posted: 04 Jan 2012 21:07
I'm using a 16x16 'Switch' object as a basic drum step sequencer. what are some scripting techniques allowing me to store and recall my patters within the Lemur? Hopefully the size of the Switch's grid won't result in a messy or overly complicated script.
thanks
=g
thanks
=g