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Storing and recalling a 'Switch' object array

Posted: 04 Jan 2012 21:07
by gumbomasta
I'm using a 16x16 'Switch' object as a basic drum step sequencer. what are some scripting techniques allowing me to store and recall my patters within the Lemur? Hopefully the size of the Switch's grid won't result in a messy or overly complicated script.

thanks

=g

Re: Storing and recalling a 'Switch' object array

Posted: 06 Jan 2012 02:27
by lucasparis
this is exactly what you want http://www.jazzmutant.com/workshop_tuto ... id=storing nice long detailed information, take a look at the other tutorials too there good

Re: Storing and recalling a 'Switch' object array

Posted: 30 Jan 2012 05:47
by gumbomasta
thank you!