i´m creating a pattern changer for a Machinedrum, i have 64 Leds in front of 64 switches, so far everything works fine.
the plan is, that the switch (not visible) turns on the Led above it. like you´ve seen it in teh fantastic Scapes Template for the lemur. I tried to find out how he did it, but i didn´t get through his code, way above my head :/
i imagine the code could be something like this:
Code: Select all
setattribute(Leds.x[firstof(Switch.x)], 'Value', 1);
A little hint in the right direction would be very much apprechiated.
thanks in advance,
Martin