Physics Weirdness
Posted: 08 Dec 2011 20:09
Basically, I'm having problems with getting lemur objects (multiball, ring area etc) to respond 'properly' (or what I think is proper) to physics.
I am working through the JazzMutant Youtube series on Lemur and Ableton and MIDI mapping here:
http://www.youtube.com/watch?v=cyhwVTFM ... ideo_title
I was able to follow along and make the faders work in ableton, I could make the multiball control parameters, but I ran into a strange problem with the friction settings of the multiball...
In the video, he has you put in a multiball object, then tie a fader to that multiball's friction parameter.
So, I add a fader, call it Friction - I add a multiball object.
I set the multiball physics to mass-spring, I change the friction to Friction.x
Now, when I move the fader it does have the intended effect of modifying the friction.
However, now I want to go ahead and set what the X and Y of the multiball is doing. So, in the MIDI panel of the multiball I have X and the Target by default is none. I need to change this to MIDI 0, change the Message to Control Change, and assign it a unique controller number. If I do this, I will indeed be able to map the multiball to something in Ableton...but the physics breaks.
As soon as I set the target to MIDI 0 - the ball instantly stops moving and the fader no longer has an effect at all. If I set the target to anything besides MIDI 0 (1,2,3, none etc) the physics will un-break.
I do not understand this, because I'm following the exact steps he's taking and getting different results. Do I have my MIDI in and out from MIDI Yoke and the Lemur Daemon not set up correctly?
I have included a screenshot of my ableton settings and my lemur daemon settings with the lemur editor in the background. Any help figuring this out would be very much appreciated!
I am working through the JazzMutant Youtube series on Lemur and Ableton and MIDI mapping here:
http://www.youtube.com/watch?v=cyhwVTFM ... ideo_title
I was able to follow along and make the faders work in ableton, I could make the multiball control parameters, but I ran into a strange problem with the friction settings of the multiball...
In the video, he has you put in a multiball object, then tie a fader to that multiball's friction parameter.
So, I add a fader, call it Friction - I add a multiball object.
I set the multiball physics to mass-spring, I change the friction to Friction.x
Now, when I move the fader it does have the intended effect of modifying the friction.
However, now I want to go ahead and set what the X and Y of the multiball is doing. So, in the MIDI panel of the multiball I have X and the Target by default is none. I need to change this to MIDI 0, change the Message to Control Change, and assign it a unique controller number. If I do this, I will indeed be able to map the multiball to something in Ableton...but the physics breaks.
As soon as I set the target to MIDI 0 - the ball instantly stops moving and the fader no longer has an effect at all. If I set the target to anything besides MIDI 0 (1,2,3, none etc) the physics will un-break.
I do not understand this, because I'm following the exact steps he's taking and getting different results. Do I have my MIDI in and out from MIDI Yoke and the Lemur Daemon not set up correctly?
I have included a screenshot of my ableton settings and my lemur daemon settings with the lemur editor in the background. Any help figuring this out would be very much appreciated!