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slow down or accelerated time without jump of value?[solved]

Posted: 29 Aug 2016 01:49
by dric
hello,

there are a way for slow down or accelerated time variable without jump of value?

Re: slow down or accelerated time without jump of value?

Posted: 29 Aug 2016 14:59
by midikinetics
Interesting, never seen someone request that before.
It's pretty easy to achieve, just save the current time into a new variable, then subtract it from the real time multiplied by some scalar.

//slower time
myCustomTime = (time - savedTime) * .5;

//faster time
myCustomTime = (time - savedTime) * 100;

I suppose you could then assign the scalar value to a Fader and freely slow down or speed up time....

...Neat! :geek:

Re: slow down or accelerated time without jump of value?

Posted: 29 Aug 2016 16:26
by dric
Hello, tanks for your answer, i've make a break point with some points that they have a circular movement. This is good but i want change the speed of movement and when i change it, it's crazy some seconds.

Ok i go to this path, you give to me a good way

Sorry for my english 8-)

Re: slow down or accelerated time without jump of value?

Posted: 29 Aug 2016 16:57
by dric
Finally i use Fader like time variable, i've multiplied x of fader by 3600, i've set a very low speed, 0 friction (Fader in mode mass spring) for fader and i can modulate time easier now with speed variable. And move forward or backward the time by touch the fader :)

Re: slow down or accelerated time without jump of value?

Posted: 02 Sep 2016 15:28
by dric
i'm come back on my problem for smoothing time. and finally is done!!

after long time that i smoke my brain on this with script big like dictionary, but not work... the solution is one line script (script in Fader).

Edit: i delete and replace the previous file by this.. More efficient with frame variable instead time variable
LFOFrame.jzml
(9.17 KiB) Downloaded 86 times