Traxus Control Traktor: Free Download, non obfuscated code
Posted: 28 Sep 2014 01:12
First and foremost, I have released the non-obfuscated template as Free Software on my website here. The only stipulation is that you must acquire permission prior to any form of redistribution:
http://traxusinteractive.com/downloads/index.php
see it in action here:
https://www.youtube.com/watch?v=dpOJ_Cg ... XOUB50tZbg
What I think is more important and relevant to many of us however, is how I went about releasing it.
The notion of template monetization has been discussed, at grueling and somewhat violent length in the past; for that reason I opted to withhold the following link from this forum for some time. Without saying further, lest we salt any wounds, I think it is a fair time to announce that I have come across a healthier method of monetizing templates:
https://www.indiegogo.com/projects/trax ... /x/8576930
I opted to crowd fund the release of Traxus Control Traktor as Free Software as to overcome many of the hurdles otherwise associated with getting a little kickback for an intensely detailed interface such as Traxus Control: Traktor. First and foremost, there comes a point when the time put into a template is so great that there is no reasonable price you can ask an individual customer to pay whilst hoping to break even in regards to an hourly wage. Either the price becomes prohibitively expensive and very few people pony up for it or the market is too small and the gross income falls way short.
Beyond that, the developer is suddenly stuck hoping one of the customers doesn’t start handing out the .jzml for free, whilst also keeping a list of contacts and pushing critical updates to all of them. Furthermore, the developer assumes (or at least should assume) the total burden of support cases that arise as it is a bit exploitative to allow the community to handle anything beyond basic software setup. Long story short, per license distribution sucks. The .jzml format is no good for it and at the end of the day you’re stuck trying to hide your code from just about everyone with an obligation to keep it working.
Having dealt with all of that in the past, I was looking for a different approach and settled on a crowd funding campaign. I’m due for a new iPad (working on gen 2 atm) and thanks to a couple of blog write-ups there seemed to be a decent amount of interest in the template. I decided I wouldn’t want anyone to have to pay more than $10 a copy for it even if I were to do a single license distribution scheme (though I settled on 12 to compensate for the online payment processors cuts). A new iPad air runs $500 - $600 at its minimum specs so I chose that as a goal and let it fly. I hit the goal in about 2 weeks and have seen nearly 50 contributions from 13 countries over 5 continents (quite a diverse crowd we’ve got)… Long story short, the template is free, the code is open, and I’ll have a new iPad in the mail shortly.
http://traxusinteractive.com/downloads/index.php
see it in action here:
https://www.youtube.com/watch?v=dpOJ_Cg ... XOUB50tZbg
What I think is more important and relevant to many of us however, is how I went about releasing it.
The notion of template monetization has been discussed, at grueling and somewhat violent length in the past; for that reason I opted to withhold the following link from this forum for some time. Without saying further, lest we salt any wounds, I think it is a fair time to announce that I have come across a healthier method of monetizing templates:
https://www.indiegogo.com/projects/trax ... /x/8576930
I opted to crowd fund the release of Traxus Control Traktor as Free Software as to overcome many of the hurdles otherwise associated with getting a little kickback for an intensely detailed interface such as Traxus Control: Traktor. First and foremost, there comes a point when the time put into a template is so great that there is no reasonable price you can ask an individual customer to pay whilst hoping to break even in regards to an hourly wage. Either the price becomes prohibitively expensive and very few people pony up for it or the market is too small and the gross income falls way short.
Beyond that, the developer is suddenly stuck hoping one of the customers doesn’t start handing out the .jzml for free, whilst also keeping a list of contacts and pushing critical updates to all of them. Furthermore, the developer assumes (or at least should assume) the total burden of support cases that arise as it is a bit exploitative to allow the community to handle anything beyond basic software setup. Long story short, per license distribution sucks. The .jzml format is no good for it and at the end of the day you’re stuck trying to hide your code from just about everyone with an obligation to keep it working.
Having dealt with all of that in the past, I was looking for a different approach and settled on a crowd funding campaign. I’m due for a new iPad (working on gen 2 atm) and thanks to a couple of blog write-ups there seemed to be a decent amount of interest in the template. I decided I wouldn’t want anyone to have to pay more than $10 a copy for it even if I were to do a single license distribution scheme (though I settled on 12 to compensate for the online payment processors cuts). A new iPad air runs $500 - $600 at its minimum specs so I chose that as a goal and let it fly. I hit the goal in about 2 weeks and have seen nearly 50 contributions from 13 countries over 5 continents (quite a diverse crowd we’ve got)… Long story short, the template is free, the code is open, and I’ll have a new iPad in the mail shortly.