getting started - object size

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joelbrave
Newbie
Posts: 3
Joined: 27 Apr 2014 17:34

getting started - object size

Post by joelbrave »

There seem to be not too many projects for iPhone and even less for iPhone 5. I've tried resizing, but for some reason I can't get the controls to shrink down to iphone size even though the containers do. Is there some way to quickly convert for example the TX816 editor patch to work on iPHone 5? and any way to reduce the various objects beyond what seems way to big for the phone? Should be able to make them as small as you want...

- Joel
Macciza
Regular
Posts: 1315
Joined: 07 Dec 2011 04:57
Location: Sydney, Australia.

Re: getting started - object size

Post by Macciza »

Hi
I guess most people opt for getting the iPad, due to larger size . . .

There is the 'auto-shrink' feature in the editor when you change resolution which does its best all things considered ...

There are however various minimum sizes for the various objects, or you could make smaller versions with the canvas . . .
iMac 2.8G i7 12G 10.6.8/10.7.2, Legacy Dexter/Lemur, Liine Lemur/iPad2, KMI SoftStep, 12Step & QuNeo , B-Controls, Mackie C4 etc
MaxMSP, Live Suite, Native Instrument stuff, etc Modified Virtual Guitar System etc All Projects/Modules © CC-BY-NC-SA[*][/b]
joelbrave
Newbie
Posts: 3
Joined: 27 Apr 2014 17:34

Re: getting started - object size

Post by joelbrave »

Some controls for example won't shrink below 48x48 (which you would think would be teeny-tiny on iPhone given Retina display, right but its like almost an inch in Lemur, even though there seems to be no need for that large size on the iPhone.

Would be best if you could make things much smaller, please consider this a feature request.

- Joel
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