work in progress: experimental onclock sequencer
Posted: 03 Apr 2014 18:57
This one is inspired by:
http://www.youtube.com/watch?v=uV9-XA5MPwY
It is still a work in progress and has some functions not working and probably some bugs. So use at you own risk
It doesnt use any of the sequencer objects but instead an onclock script to drive the sequencer.
On the left are 3 pages selectable "Triggers", Pitch and Velo.
Triggers defines what the sequencer does with a step. There are selectors below the faders and they interact with the faders.
The faders tell the sequencer how many pulses it has to count down before going to the next step.
And the selecter tells the sequencer what to do with a pulse:
"x..." do one trigger and the count down the rest
"xxxx" do as many triggers as there are Counts
"x---" do a triger and hold the note for the rest of the counts
"." do nothing
On the Pitch Page you set the pitch with the faders and the octaves with the selector
Velo is setting the velocities
The Range fader sets the first and last step.
In the Direction Selector there is a bug with Random, when you set random and then pendulum the step stalls at the last step. Hit reset <| to reset the step.
On the bottom left is an all notes off button.
Ah, i forgot currently only 1/16th division works until i have fixed everything that comes up.
Sadly it will never get as cool as the original because there is no gatelength setting possible with an onclock sequencer, as well as no swing.
The best results you get when you tweak the Env of the Synths.
For those who look inside. There is more stuff down the container. Actually the main Sequencer. I just redid the controls and took the easy way as the faders just control the multisliders. Have to rework that as it leads to the faders sometimes not show the actual values.
http://www.youtube.com/watch?v=uV9-XA5MPwY
It is still a work in progress and has some functions not working and probably some bugs. So use at you own risk
It doesnt use any of the sequencer objects but instead an onclock script to drive the sequencer.
On the left are 3 pages selectable "Triggers", Pitch and Velo.
Triggers defines what the sequencer does with a step. There are selectors below the faders and they interact with the faders.
The faders tell the sequencer how many pulses it has to count down before going to the next step.
And the selecter tells the sequencer what to do with a pulse:
"x..." do one trigger and the count down the rest
"xxxx" do as many triggers as there are Counts
"x---" do a triger and hold the note for the rest of the counts
"." do nothing
On the Pitch Page you set the pitch with the faders and the octaves with the selector
Velo is setting the velocities
The Range fader sets the first and last step.
In the Direction Selector there is a bug with Random, when you set random and then pendulum the step stalls at the last step. Hit reset <| to reset the step.
On the bottom left is an all notes off button.
Ah, i forgot currently only 1/16th division works until i have fixed everything that comes up.
Sadly it will never get as cool as the original because there is no gatelength setting possible with an onclock sequencer, as well as no swing.
The best results you get when you tweak the Env of the Synths.
For those who look inside. There is more stuff down the container. Actually the main Sequencer. I just redid the controls and took the easy way as the faders just control the multisliders. Have to rework that as it leads to the faders sometimes not show the actual values.