Hi I'm new here just getting into lemur about a week and seem to be having eureka moments on a daily basis but still got huge gaps in my knowledge and I'm struggling a bit
I have learned a great deal from your posts and the manual and examples but find the lessons are not very midi orientated which is what I need ,I can follow the examples in the manual but they mostly don't include the midi control element so I'm struggling to work out how the actions link to actual midi control
I am using lemur primarily to build interfaces to control midi hardware not for Ableton ect
So I was hoping for some help with this one please be gentle
I want to create a simple single multiball object with friction and speed controls ,I can do that
But I also want to have two sliders X cc Ycc which can dynamically assign cc numbers to the x y axis of the multiball event
I know Think i need to create 2 custommidi scripts in the multiball object referencing the faders and I have sort of done that but I just can't work out how to attach these to the movement of the ball
Thanks in advance Ciaran
First post help with dynamic cc multiball object
Re: First post help with dynamic cc multiball object
Here's one way to do it...I also incorporated a knob to select the midi channel (common for both X and Y) but I think you will get the logic easily once you see it. All the magic "happens" at two points: the custom expressions (variables) created in the sliders named CCy and CCx and in the two custom midi messages named Xout and Yout!
edit to add: all in all, in the custom midi outputs you just use x and y (referring to the Multiball's x and y of course) in the "value" input field. This "connects" the custom midi outs with the actual movement (x,y) of the ball.
edit to add: all in all, in the custom midi outputs you just use x and y (referring to the Multiball's x and y of course) in the "value" input field. This "connects" the custom midi outs with the actual movement (x,y) of the ball.
- Attachments
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- AssignableMultiball.jzml
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Re: First post help with dynamic cc multiball object
very helpful thanks i should be able to reverse engineer this to get what i need , and then some