"Setting x using physics" OR "simulate finger tap"
Posted: 28 Jun 2013 15:06
Hey. I was searching for a long time now and I don't seem to find anyone having the same problem.
When I set the Fader.x to say 0.5, the 'head' jumps in the center instantly. I want to move according to the physics attributes I've set.
I thought, if there are not such a function maybe there is kind of a "tap" function, simulating a finger tap or a mouse click.
Any ideas?
-----
What I want to do is sync a couple of Faders on the Lemur with another controller. The other device doesn't have the same physics so ...
----
BTW: I'm aware of the "Laggy fader" tutorial (which you can find here: http://www.tonvibration.de/extra/Lemurt ... fader.html)
and which is great, but I want to utilize the Lemurs physics.
----
Best,
Alex
When I set the Fader.x to say 0.5, the 'head' jumps in the center instantly. I want to move according to the physics attributes I've set.
I thought, if there are not such a function maybe there is kind of a "tap" function, simulating a finger tap or a mouse click.
Any ideas?
-----
What I want to do is sync a couple of Faders on the Lemur with another controller. The other device doesn't have the same physics so ...
----
BTW: I'm aware of the "Laggy fader" tutorial (which you can find here: http://www.tonvibration.de/extra/Lemurt ... fader.html)
and which is great, but I want to utilize the Lemurs physics.
----
Best,
Alex