Orbit style LFO/Multiball
Posted: 13 May 2013 07:57
Hi everyone!
I'm a newcomer to lemur and these are my first templates - cobbled together from bits and pieces from other templates (the only one I can remember is Antonio Blanca's 'ABDisplay' though they also rely on someone's code for creating the orbits which was super helpful, apologies for not being able to give credit directly). I'm not sure they'll be useful to anyone else, but just in case here they are;
Planetary Orbits -
This one uses two orbiters (each with X and Y radius and speed controls) where the first (Planet) orbits the sun (which can be moved), and the second (Moon) orbits the planet - making a simple sine wave kind of LFO (Planet) and a more detailed/wavy shape based on it (Moon) - both of which can be used as X+Y MIDI outs. It also has an info display, output mutes and orbit 'freezes', colour controls and twinkling stars!
Multiball Orbits -
This one is probably more useful - it uses a multiball as the center for the orbit (again with X+Y radius and time control) so you can move the whole orbit around as well as have physics controls etc. It also has output mutes, XY locks and colour controls. To set the colour of the multiballs I've used a master expression so this one's uploaded as a .jzml but you could just add the expression "multiball_colors" to any project, copy in the container and it should work.
Again this probably isn't useful to anyone but I noticed when the grid is turned on, moving the balls sends out 'glitched' or jumping values.
*Note: both of may have errors etc i've overlooked - one I've noticed but been unable to fix is on the planetary one the orbits lock up if both plant/moon balls go into one of the corners - this can be reset by moving the sun.
I'm a newcomer to lemur and these are my first templates - cobbled together from bits and pieces from other templates (the only one I can remember is Antonio Blanca's 'ABDisplay' though they also rely on someone's code for creating the orbits which was super helpful, apologies for not being able to give credit directly). I'm not sure they'll be useful to anyone else, but just in case here they are;
Planetary Orbits -
This one uses two orbiters (each with X and Y radius and speed controls) where the first (Planet) orbits the sun (which can be moved), and the second (Moon) orbits the planet - making a simple sine wave kind of LFO (Planet) and a more detailed/wavy shape based on it (Moon) - both of which can be used as X+Y MIDI outs. It also has an info display, output mutes and orbit 'freezes', colour controls and twinkling stars!
Multiball Orbits -
This one is probably more useful - it uses a multiball as the center for the orbit (again with X+Y radius and time control) so you can move the whole orbit around as well as have physics controls etc. It also has output mutes, XY locks and colour controls. To set the colour of the multiballs I've used a master expression so this one's uploaded as a .jzml but you could just add the expression "multiball_colors" to any project, copy in the container and it should work.
Again this probably isn't useful to anyone but I noticed when the grid is turned on, moving the balls sends out 'glitched' or jumping values.
*Note: both of may have errors etc i've overlooked - one I've noticed but been unable to fix is on the planetary one the orbits lock up if both plant/moon balls go into one of the corners - this can be reset by moving the sun.