Triggering one object in Lemur with another object
Posted: 04 May 2013 03:42
Hey everyone-
Anyone know how to trigger one object with another object?
i.e. I have two custom buttons so that when custombutton.x==1 then custombutton2.x==1 (so when I put a switch/pad into the on state, it puts another switch/pad into the on state) or when custombutton.x==1 then custombutton2.x==0 (so when I put a switch/pad into the on state, it puts another switch/pad into the off state)
I was hoping there was a "set(object.x==?)" command or something. i.e. if(custombutton.x==1)set(custombutton2.x==0); But so far no results.
Thanks!
Anyone know how to trigger one object with another object?
i.e. I have two custom buttons so that when custombutton.x==1 then custombutton2.x==1 (so when I put a switch/pad into the on state, it puts another switch/pad into the on state) or when custombutton.x==1 then custombutton2.x==0 (so when I put a switch/pad into the on state, it puts another switch/pad into the off state)
I was hoping there was a "set(object.x==?)" command or something. i.e. if(custombutton.x==1)set(custombutton2.x==0); But so far no results.
Thanks!