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Triggering one object in Lemur with another object

Posted: 04 May 2013 03:42
by pianoman239
Hey everyone-

Anyone know how to trigger one object with another object?

i.e. I have two custom buttons so that when custombutton.x==1 then custombutton2.x==1 (so when I put a switch/pad into the on state, it puts another switch/pad into the on state) or when custombutton.x==1 then custombutton2.x==0 (so when I put a switch/pad into the on state, it puts another switch/pad into the off state)

I was hoping there was a "set(object.x==?)" command or something. i.e. if(custombutton.x==1)set(custombutton2.x==0); But so far no results.

Thanks!

Re: Triggering one object in Lemur with another object

Posted: 04 May 2013 06:53
by Softcore

Re: Triggering one object in Lemur with another object

Posted: 04 May 2013 07:04
by Softcore