Heey There!
A bit of SuperCollider stuf.
I am currently implementing a Score & Controller interface to simplify the building of dynamical control structures linked pattern generators in SuperCollider with the Lemur app used as an osc-controller. To help doing this I have written a help class to add, replace and remove widgets on the Lemur-app by using easy code statements in sc-lang.
To install move the library into the SuperCollider extensions folder and recompile the language.
// add a default named fader on a page called Thing:
~lm.fader("Thing");
// move a fader and randomize color:
~lm.fader("Thing", x: 500, color: Color.rand);
// remove a fader:
~lm.removeFader("Thing");
There is help included that can be found in the SC-IDE documentation system that will explain the available methods and brief examples can be found there.
It has changed quite a bit from the experimental class I posted a while back since it has more control. It is standing quite some time now on the shelf and I hope to include the Score & Controller interface soon to see the class in full action.
I hope it might be useful. What to you guys think about the usability and flexibility of this class?
It is tested with SuperCollider 3.6 IDE.
https://github.com/marinusklaassen/caAC-Mlib
grt. marinus
Here is some example code:
~lm = MLemurGui.new;
// makes a tcp and udp connection
~lm.connect("192.10.1.2",8002,8000);
// sets lemur to send osc messages to the sc-lang. (57120)
~lm.set_osctarget(0,"192.10.1.16",NetAddr.langPort);
// sets lemur to send osc messages to the sc-lang. (57120) on another device
~lm.set_osctarget(1,"192.10.1.12",NetAddr.langPort);
// start with a nice fresh and empty lemur interface:
// when the screen flash it is also a sign that there is an connection.
~lm.resetAll;
// disconnect class.
~lm.disconnect;
// Add and remove works!
~lm.addPage("Thing")
~lm.removePage("Thing")
~lm.fader("Thing");
// move a fader!!
~lm.fader("Thing", x: 500, color: Color.rand);
// remove a fader
~lm.removeFader("Thing");
~lm.range("Thing");
// move a fader!!
~lm.range("Thing", x: 200);
~lm.removeRange("Thing");
~lm.text("Thing");
// move a fader!!
~lm.text("Thing", x: 600.rand, y: 800.rand, width: 200, content: "stockhausen".scramble, color: Color.rand);
~lm.removeText("Thing");
~lm.text("Default", "SomethingElse");
// move a fader!!
~lm.text("Default", "SomethingElse", x: 600.rand, y: 800.rand, content: "sono-boys".scramble);
~lm.removeText("Default", "Something");
~lm.oscaddr.sendMsg("/interface", "klang")
~lm.oscaddr.sendMsg("/interface", "Thing");
// generatively change font size.
a = Array.fill(100, { |i|
var name = "camper" ++ i, x = Pbrown(0,1023,30).asStream, y = Pbrown(0,768,30).asStream;
[name, r { inf do: { |i|
~lm.text(
"Thing", name, x: x.next, y: y.next, width: 120,
content: "stockhausen".scramble, color: Color.rand,
fontSize: 16.rand + 8);
exprand(0.1,0.2).wait;
}}.play
]
});
~lm.text
a do: { |slot| ~lm.removeText("Thing",slot.first); slot.last.stop };
s.boot;
~lm.addPage("multisine")
~lm.removePage("multisine")
30 do: { |i| var name = \sine ++ i; ~lm.fader("multisine", name, 984.rand, 300.rand, 40, 400) };
30 do: { |i| var name = \sine ++ i; ~lm.removeFader("multisine", name) };
OSCFunc.trace(true)
s.boot;
~synths = Array.fill(30, { { arg amp = 0; Pan2.ar(SinOsc.ar(exprand(100,16000),mul: Ramp.kr(amp * 0.1, exprand(3,18))),rrand(-1.0,1)) }.play });
~synths do: (_.set(\amp, 1 - 1.0.linrand.postln))
~synths do: (_.set(\amp, 0))
~synths do: (_.release(exprand(2,13)))
s.record
r { inf do: {
var amp = 1.0.linrand, index = 30.rand;
~lm.oscaddr.sendMsg('/sine' ++ index ++ '/x', amp);
~synths[index].set(\amp,amp); exprand(0.01,0.4).wait } }.play
~resp = Array.fill(30, { |i| OSCFunc({|msg| ~synths.set(\amp,msg[1].squared).postln }, '/sine' ++ i ++ '/x') })
OSCFunc.trace(true)
b = OSCresponder(~lm.oscaddr,nil
, { |msg| msg.postln; }).add
/sine11/x
OSCresponderNode(nil, '/sine0', { |t, r, msg| msg.postln }).add;
// faders
30 do: {|i|~lm.fader("klang",\sine++i,i%15*65+25,asInt(i/15%2,1)*350,65,350)};
30 do: {|i|~lm.oscaddr.sendMsg('/sine'++i++'/x',1.0.linrand)};
30 do: {|i|~lm.removeFader("klang",\sine++i)};
// another example of a additve synth.
~lm = MLemurGui.new;
~lm.connect("192.10.1.2",8002,8000);
~lm.set_osctarget(0,"192.10.1.16", NetAddr.langPort);
~lm.resetAll;
// faders
30 do: {|i|~lm.fader("klang",\sine++i,i%15*65+25,asInt(i/15%2,1)*350,65,350,Color.rand)};
30 do: {|i|~lm.oscaddr.sendMsg('/sine'++i++'/x',1.0.linrand)};
OSCFunc.trace(true);
30 do: {|i|~lm.removeFader("klang",\sine++i)};
~lm.disconnect;
// set array with klang!
(
~color = Color.green;
~colVal = { |r,g,b| }.value(*~color);
~lm.fader("Thing", color: ~colVal);
)
~lm.fader("Thing", color: Color.rand);
~lm.range("Thing", color: Color.rand, x: 400);
~lm.text("Thing", color: Color.rand, x: 400, y: 100, height: 40, fontSize: 24)
~lm.resetAll;
// pads and switches.
(
~lm.pads(x: 512, y: 100, width: 512,height: 512, column: 5, row: 5, colorOff: Color.blue, colorOn: Color.red);
~lm.switches(x: 0, y: 100, width: 512,height: 512, column: 5, row: 5, colorOff: Color.red, colorOn: Color.black);
)
~lm.removeSwitches;~lm.removePads;
Procedural interface building using SuperCollider & Lemur
Re: Procedural interface building using SuperCollider & Lemu
Wow!
I'm just really happy to try this.
A lot of informations around osc communication with SuperCollider.
The multisine example is really nice.
Thank you!
I'm just really happy to try this.
A lot of informations around osc communication with SuperCollider.
The multisine example is really nice.
Thank you!
Re: Procedural interface building using SuperCollider & Lemu
Hi Marinus
Quite nice - Only had a quick look . . .
I am sure this will be great for the SC community as well as us here . ..
Really should try to put a bit more time into SC , , ,
Cheers
MM
Quite nice - Only had a quick look . . .
I am sure this will be great for the SC community as well as us here . ..
Really should try to put a bit more time into SC , , ,
Cheers
MM
iMac 2.8G i7 12G 10.6.8/10.7.2, Legacy Dexter/Lemur, Liine Lemur/iPad2, KMI SoftStep, 12Step & QuNeo , B-Controls, Mackie C4 etc
MaxMSP, Live Suite, Native Instrument stuff, etc Modified Virtual Guitar System etc All Projects/Modules © CC-BY-NC-SA[*][/b]
MaxMSP, Live Suite, Native Instrument stuff, etc Modified Virtual Guitar System etc All Projects/Modules © CC-BY-NC-SA[*][/b]