set x value for an object without sending osc message

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spluta
Newbie
Posts: 2
Joined: 20 Jan 2013 04:58

set x value for an object without sending osc message

Post by spluta »

In my Lemur setup, I need to have multiple sliders that represent the same value. What I want to happen is: if slider A changes, then slider B and slider C will change as well. However, I only want 1 OSC message sent to the computer. In Lemur 3, I used a script to set sliders B and C, and only one message was sent. In Lemur 4, it sends a bunch of messages because there seems to be some kind of feedback situation going on. It seems that slider A sends the OSC message, then sliders B and C send the OSC message and THEN slider a sends another one. I tried removing the x message from sliders B and C, but I still get at least 2 messages because of this feedback issue.

I want to be clear that this was not an issue in Lemur 3. Only one message was sent and I did not have this problem. Any ideas?

Thanks,

Sam
Joe Soap
Regular
Posts: 462
Joined: 07 Jul 2012 15:04

Re: set x value for an object without sending osc message

Post by Joe Soap »

Create two Aliases for slider A. (Right click object in Windows)

Use these for sliders B and C.

This works so long as all your sliders are in the same Interface / Page (builtin tabs across the top), and aren't required to look different from each other in any way, since they're essentially the same object. Like a symlink thang, ya dig?
spluta
Newbie
Posts: 2
Joined: 20 Jan 2013 04:58

Re: set x value for an object without sending osc message

Post by spluta »

Genius!

Thank you,

Sam
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