'fading out' physics engine
Posted: 27 Feb 2012 19:01
Hello,
Wonder if anyone can help me... I'm working on this template for sending MIDI CC values, and using mass-spring to create an LFO.
I am struggling with the multiball physics.
What I am trying to achieve is this: When the 'Physic' button is switched off, rather than the multiball immediately jumping to a static value, I want it to slowly come to a stop, before switching to interpolate mode.
As I have it now, it comes to a stop, and then jumps to another value. I have no idea where it gets this value from either, doesn't seem to be related to Physics on or off messages.
Any tips would be hugely appreciated!
Thanks
Sam
Wonder if anyone can help me... I'm working on this template for sending MIDI CC values, and using mass-spring to create an LFO.
I am struggling with the multiball physics.
What I am trying to achieve is this: When the 'Physic' button is switched off, rather than the multiball immediately jumping to a static value, I want it to slowly come to a stop, before switching to interpolate mode.
As I have it now, it comes to a stop, and then jumps to another value. I have no idea where it gets this value from either, doesn't seem to be related to Physics on or off messages.
Any tips would be hugely appreciated!
Thanks
Sam