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Re: AB Lemur Bundle

Posted: 03 Feb 2012 13:02
by lABl
In order to help with Reaktor template settings, here some info about of what you need:

1 - Latest version of Reaktor : 5.6.2. 11367 - Important: <Works in stand-alone>

2 - Reaktor/Lemur OSC Settings, step by step Liine video tutorial can be found here:

http://www.youtube.com/watch?v=iKtmYnCd ... r_embedded

3 - On Reaktor using (cmd + i) in mac, or (ctl + i) windows, you can show/hide "hints". Every control will shows descriptive info on mouseover. As soon as you are familiarized with these instruments, there is not needed for a "template user guide" imho , They works the same that reaktor instrument does.

4 - Additional Spacedrone MOD overview video here, 720HD recommended:
http://www.youtube.com/watch?v=lH0Sp8NA ... re=related

5- More info at Liine AB Bundle page:
http://liine.net/en/products/lemur/prem ... ur-bundle/
and http://www.antonioblanca.com/downloads

Hope that helps and have a nice weekend ;)
AB

Re: AB Lemur Bundle

Posted: 03 Feb 2012 13:34
by biologik
Phil and Antonio: aah, yes - Ctril **** i worked. So easy! Thanks!

So here comes the next question. How can I import/merge an existing template to one that's loaded? I can only "import" the original lemur templates. Sorry if this seems like an easy question as well. Been trying to figure it out but no luck yet.

Re: AB Lemur Bundle

Posted: 03 Feb 2012 15:00
by lABl
Hi biologik,

Glad to know that works,

To mergue templates, I am working on a Spacedrone MOD + Skrewell template combo, with some features like source crossfade, however I haven't time to finish them by now.

But, for instance Skrewell template resides into a container, so you could to export that as jzlib, and then, to import it into a new empty interface of Spacedrone MOD template, also you would need to mergue reaktor instruments too.

Cheers,

Re: AB Lemur Bundle

Posted: 03 Feb 2012 15:23
by biologik
Antonio,
Brilliant - that was easy! I'm still REALLY new at this, and some of the questions I have I find are very basic and they're not covered in the jazzmutant tutorial videos (or maybe I missed them). For instance, you have a couple amazing objects (eg. your non-ugly multiball for controlab). How can I copy that into creation pallet/library? I know it's connected to other objects (in this case cRange etc..) and don't know if it'll pull them all in.

Either way, it's helping me learn so thanks for all your help! I appreciate it.

I'm trying to build a more custom controller and I'll post it once it's all set (if you're ok with that since it's based almost entirely on your work [credit given, of course])

Thanks again.

Re: AB Lemur Bundle

Posted: 03 Feb 2012 15:51
by lABl
Hi Eric,

Nice! thank you.

There is jzlib file for controlab (included with the download) so all what you need is to import it in any project you want ;) Controlab is really a bit old project and only a little brother of other template I would like to release during the next moths. I have not released controlab before because it was created totally to my way to work. reading again, maybe what you want is only the Multiball (vertical fader style) object?

Cheers,
AB

Re: AB Lemur Bundle

Posted: 03 Feb 2012 16:33
by biologik
Hi Antonio,
Thanks for the quick response!
I can import controlab to an existing template no problem. My question has more to do with specific elements that you've made within controlab. For instance, you've modified the multiball to be quite beautiful. I can change the obvious settings, but what I can't figure out is how you customized the colours of each ball. So, I figured I could just copy the object into my object area and use it when I need it- but I can't. Maybe you can tell me where it is you've done the colour customization so I can see the code?
Cheers!

Re: AB Lemur Bundle

Posted: 03 Feb 2012 19:48
by lABl
Hi biologik, ok I see now,

Inside of RGB multislider there is changeColor() script, the part for multiball and the own RGB multislider color is:

Code: Select all

decl num = getattribute(Multiball,'nbr');
decl step = 1/num;
decl baseColor = stretch({step,1},num); 
decl red =   baseColor * x[0];
decl green = baseColor * x[1];
decl blue =  baseColor * x[2];
decl scaleColor = range(x,0.04,1);
setattribute(Multiball,'colors',RGB(red,green,blue));
setattribute(msRGB,'colors', {RGB(scaleColor[0],0,0),RGB(0,scaleColor[1],0),RGB(0,0,scaleColor[2])});
cheers,

Re: AB Lemur Bundle

Posted: 03 Feb 2012 20:23
by biologik
Hi Antonio,
Ah, I see it now.
I fear that this is getting too advanced for me now though - I'll have to get my skills up to par before I continue. Thanks for your help!

Re: AB Lemur Bundle

Posted: 03 Feb 2012 20:28
by lABl
Hi biologik,

I will upload the multiball + rgb module for you in Controlab post in the next days.

Cheers,
AB

Re: AB Lemur Bundle

Posted: 03 Feb 2012 21:46
by sun in aquarius
sorry i didnt notice there was multiple pages in this thread and i thought my posts wernt showing up...