Re: ^^KnobLed_ Module
Posted: 04 Mar 2013 12:15
My take on that is the only really troubling thing, potentially anyway, is that Lemur uses "frame-driving" instead of separating the GUI from the event thread and using high-precision timers for clocking etc, so object count concerns me more than perhaps programming elegance.
I rely on you guys for the efficient scripting anyway lol! I almost always start building by object-interaction and only later tend to discover some code to replace some or all of the itermediary "mechanicals", as it were.
The formatting, releasing modules in different "scope configs" so people can migrate them through the hierarchy as needed is precisely the sort of thing I meant when I previously referred to this in the Wishlist thread, along with as much documentation as possible (where applicable). So top marks to Macciza for grokking the concept (independently of course, not taking credit).
A few exemplar modules helping folk make the leap from unwieldy inlined (and multiline) "setattribute(blahblahblah etc etc etc)" to declaring variables.
It's great to have amazingly concise, efficient and elegant code . . . I've looked at some very clever stuff from the Library - but much of it remains inscrutable. I can read the code, I can see sort of what it does and even why (sometimes!) . . . but for a novice like myself there's precious little foothold to help get from the basic stuff to even itermediary-level code.
And so I think the Modules section of the forum is going to prove to be the most important - more especially if we can figure out some best-practices.
I rely on you guys for the efficient scripting anyway lol! I almost always start building by object-interaction and only later tend to discover some code to replace some or all of the itermediary "mechanicals", as it were.
The formatting, releasing modules in different "scope configs" so people can migrate them through the hierarchy as needed is precisely the sort of thing I meant when I previously referred to this in the Wishlist thread, along with as much documentation as possible (where applicable). So top marks to Macciza for grokking the concept (independently of course, not taking credit).
A few exemplar modules helping folk make the leap from unwieldy inlined (and multiline) "setattribute(blahblahblah etc etc etc)" to declaring variables.
It's great to have amazingly concise, efficient and elegant code . . . I've looked at some very clever stuff from the Library - but much of it remains inscrutable. I can read the code, I can see sort of what it does and even why (sometimes!) . . . but for a novice like myself there's precious little foothold to help get from the basic stuff to even itermediary-level code.
And so I think the Modules section of the forum is going to prove to be the most important - more especially if we can figure out some best-practices.