Page 2 of 2

Re: big numeric display

Posted: 03 May 2013 16:41
by Softcore
Just saw this also....why on frame scripts? On expression x would suffice with the knobs! ;)

Re: big numeric display

Posted: 03 May 2013 16:44
by rfmusic
the vu meter works great, also your relative fader does the job, in order to compensate for the dead zone for now i've increased the gesture pan multiplier so i can do the full movement within the fader range.

going to fix numbers now :)
IMG_0056.PNG
IMG_0056.PNG (53.04 KiB) Viewed 1592 times

Re: big numeric display

Posted: 03 May 2013 16:47
by rfmusic
how do i check what happens on my maths ? is there an output where i can see what happens ?
Softcore wrote:Just saw this also....why on frame scripts? On expression x would suffice with the knobs! ;)
soory i don't understand what you mean, consider that i understand almost nothing about scripting, i'm just copy/pasting here and there :)
i've started yestarday so i don't expect to make something clean at all :)

Re: big numeric display

Posted: 03 May 2013 16:50
by Softcore
Not sure what you mean...

Oh lol! And I saw all those vectors in there and I just thought.....lol oh well ok!

Read the manual at least once - you 'll get the basics right away.....The scripts in your example above are set to be executed on frame which is a waste in processing because in reality they only need to be executed when the knobs are moving i.e on expression x.

Again, I understand your willingness to dive right in but give the manual a read and you wont regret it! It 'll make your life easier! ;)

Re: big numeric display

Posted: 03 May 2013 19:16
by rfmusic
fixed the numbers, only the big one for now, it support only incoming midi cc values from 00 to 99.
bignum1.0.004.jzlib
(10.17 KiB) Downloaded 118 times

Re: big numeric display

Posted: 04 May 2013 14:14
by rfmusic
and here's the small one, enjoy
smallnum1.0.004.jzlib
(8.65 KiB) Downloaded 93 times