Re: KEYCOMBOOUT?
Posted: 09 Dec 2012 11:37
All you have to do is change the behavior of the custom button to be a pad and replace the state number with x. This way when the button is pressed (x=1) a "pressed state" is performed while when the button is released a "release state" is performed.
Also, take notice, that the defined "keybout" and "keyboard_target" which you probably found from examples could be easily deleted and you can specify directly the target for the keyboard buttons by replacing the "keybout" and "keyboard_target" variables inside the scripts with your preferred kbmouse target referencing it by its index number. In the project you uploaded both are defined on target 1 (kbmouse 1) so you just have to type 1 as a target in your scripts. Read also my comments on the second set of keys!
Also, take notice, that the defined "keybout" and "keyboard_target" which you probably found from examples could be easily deleted and you can specify directly the target for the keyboard buttons by replacing the "keybout" and "keyboard_target" variables inside the scripts with your preferred kbmouse target referencing it by its index number. In the project you uploaded both are defined on target 1 (kbmouse 1) so you just have to type 1 as a target in your scripts. Read also my comments on the second set of keys!