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Re: How to Rotate Text
Posted: 10 Mar 2017 11:19
by dalgaard
+1 for this
5 years on the wish list is a long time
Re: How to Rotate Text
Posted: 20 Mar 2017 19:20
by irked
Additional +1 - this seems like a major oversight in UI layout - how has it taken five years to Not Implement?
Re: How to Rotate Text
Posted: 25 Mar 2017 11:23
by lABl
Having this feature for native texts would be ideal.
There is a way using canvas object tho, maybe a bit overkill, but if you guys need some vertical labels here and there this could be used.
- VerticalTextCanvas.png (46.07 KiB) Viewed 6079 times
I've attached an example (you can change the object appearance from the "canvas_init()" script)
- CanvasTextSettings.png (34.54 KiB) Viewed 6079 times
Cheers.
Re: How to Rotate Text
Posted: 26 Mar 2017 05:01
by Phil999
wow. Simply wow. Here's a master at work. Always a great pleasure to learn from you.
Re: How to Rotate Text
Posted: 26 Mar 2017 15:09
by ForestCat
Yeah, man. Very clever, thanks for sharing. I've been increasingly relying on canvases for this sort of thing, mostly to overcome the ridiculous 24point font limitation(my iPad Mini2 is on my pedalboard, 'remote-controlled' by a Moto-X on my guitar...). The problem for me is that canvases can be be very heavy-handed relative to text objects. I'm often using text as dynamic value displays, i.e. a fader's value triggered by incoming MIDI/OSC from the device I'm controlling as kind of a poor man's ACK to make sure that the target device (Arduino, in my case) actually got the message.
so it's:
setattribute(textobject, 'content', ''+MIDI_ARGS[1]);
vs.
A LOT more canvas code, lol
But hey, beggars can't be choosers. I continue to learn a great deal by the ways programmers who are MUCH sharper than I am find ways to code around these unnecessary limitations
Re: How to Rotate Text
Posted: 05 Apr 2017 08:14
by lABl
No problem guys, glad that helps!
@ForestCat definitely, we need text rotation for native texts objects.
Cheers guys,