Re: Minimoog Voyager template for iPad
Posted: 22 Feb 2012 00:53
Hi
Did a net search but could not find any specific info re Bank/Program change values for the Voyager . . .
I think it would be best to spy on the output to see what is actually sending . . . .
I did however check out the manual and noticed that many of the controls are 14bit compatible.
I would suggest implementing these as the resolution gain is huge - 16384/128 - vital for nuance and to avoid 'zippering'. . .
Also I know it's a drag but better naming of objects now would make life easier for more scripting at a later date . . .
Cheers
MM
Did a net search but could not find any specific info re Bank/Program change values for the Voyager . . .
I think it would be best to spy on the output to see what is actually sending . . . .
I did however check out the manual and noticed that many of the controls are 14bit compatible.
I would suggest implementing these as the resolution gain is huge - 16384/128 - vital for nuance and to avoid 'zippering'. . .
Also I know it's a drag but better naming of objects now would make life easier for more scripting at a later date . . .
Cheers
MM