hi
On multislider I generate random value or specified random like "drunck". the random list values is sequenced with a clock. at each pulse a new random list...
next I do interpolation to have linear changed, like a crossfade between the 2 values.
this run.
but I'd like to ignore random value if the slider is -0- or if I touch it ( z is 1). the way is ; I touch fader (z is 1) random is ignore and I can move fader on 0... random is not assign on this fader ( but to all the other).
My problem is, with my code, the last fader I touch stay on 1 !!! is like on radio, the last stay 1.
If I don't used the interpolation code, z comeback to 0 normally when I remove my finger, but if I used it I have the problem...
on link the template...
thanks for your help
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fade code make Z wrong ¿¿¿¿
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fade code make Z wrong ¿¿¿¿
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- rndTest.jzml
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Re: fade code make Z wrong ¿¿¿¿
hi
after some test I think it's a bug, or I have missing something ? or don't understand something on the z function ?
I have try with a lfo and have the same : if I touch multislider, z is like radio, the last slider I touch stay on 1. Z value don't back to 0 when I leave my finger...
if I touch several sliders, whose I have touch stay on 1...
I join my test with lfo, you can try with other example... here the same problem...
of course if I enable the lfo, z is good...
thanks if you can reply me if my code is wrong ? or if it's effectively a bug...
I used IOS 5.0 on iPad 1 with Lemur 4.
best
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after some test I think it's a bug, or I have missing something ? or don't understand something on the z function ?
I have try with a lfo and have the same : if I touch multislider, z is like radio, the last slider I touch stay on 1. Z value don't back to 0 when I leave my finger...
if I touch several sliders, whose I have touch stay on 1...
I join my test with lfo, you can try with other example... here the same problem...
of course if I enable the lfo, z is good...
thanks if you can reply me if my code is wrong ? or if it's effectively a bug...
I used IOS 5.0 on iPad 1 with Lemur 4.
best
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- Attachments
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- LFotest.jzml
- (9.93 KiB) Downloaded 75 times
Re: fade code make Z wrong ¿¿¿¿
Hi Oran
I've had a bit of look but not fully delved into it.
Not sure what is going on - hope to have a bit more of look over the weekend.
Something is going on in the scripting that is causing it - because it does 'z' properly in isolation . . .
Will have a look in to it and get back to you . . .
Cheers
MM
I've had a bit of look but not fully delved into it.
Not sure what is going on - hope to have a bit more of look over the weekend.
Something is going on in the scripting that is causing it - because it does 'z' properly in isolation . . .
Will have a look in to it and get back to you . . .
Cheers
MM
iMac 2.8G i7 12G 10.6.8/10.7.2, Legacy Dexter/Lemur, Liine Lemur/iPad2, KMI SoftStep, 12Step & QuNeo , B-Controls, Mackie C4 etc
MaxMSP, Live Suite, Native Instrument stuff, etc Modified Virtual Guitar System etc All Projects/Modules © CC-BY-NC-SA[*][/b]
MaxMSP, Live Suite, Native Instrument stuff, etc Modified Virtual Guitar System etc All Projects/Modules © CC-BY-NC-SA[*][/b]
Re: fade code make Z wrong ¿¿¿¿
Hi
It appears the scripted changing of the x values is causing the problem somehow.
If you do not update the x values whilst z is active it is ok
Maybe you can get it to detect your z and only update the other values
But remember z is an array so ' (z==0) ' will return an array and if'ing won't act as expected
Will pass it through to the dev team to review
Hope that helps
MM
It appears the scripted changing of the x values is causing the problem somehow.
If you do not update the x values whilst z is active it is ok
Maybe you can get it to detect your z and only update the other values
But remember z is an array so ' (z==0) ' will return an array and if'ing won't act as expected
Will pass it through to the dev team to review
Hope that helps
MM
iMac 2.8G i7 12G 10.6.8/10.7.2, Legacy Dexter/Lemur, Liine Lemur/iPad2, KMI SoftStep, 12Step & QuNeo , B-Controls, Mackie C4 etc
MaxMSP, Live Suite, Native Instrument stuff, etc Modified Virtual Guitar System etc All Projects/Modules © CC-BY-NC-SA[*][/b]
MaxMSP, Live Suite, Native Instrument stuff, etc Modified Virtual Guitar System etc All Projects/Modules © CC-BY-NC-SA[*][/b]
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- Newbie
- Posts: 39
- Joined: 18 Dec 2011 17:30
Re: fade code make Z wrong ¿¿¿¿
Hi
Yes, 'z' run properly if is isolated and if he's not update at each frame (or at a fast time).
thanks to remember me about 'z' as array, for used it correctly on code...
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Yes, 'z' run properly if is isolated and if he's not update at each frame (or at a fast time).
thanks to remember me about 'z' as array, for used it correctly on code...
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