Hi everyone, i'm not using lemur at all yet (TouchOSC is enough for my needs until now) so before i become crazy with the editor to understand how it works i would like to know if it's possible to set up an xy box with multitouch, i mean when i press with the first finger i get an event for the z press let's say cc1=127, then an xy vale to midi cc2 and cc3, when i release the finger i get a cc1=0.
if i put another finger on the box while i have already one it gives me another set up of midi ccs for example cc4 foz cc5 and cc6 for xy, if i put a third finger cc7,cc8,cc9 and so on...
is that possible with lemur? i would like to be able to have at least a 3 finger multitouch support, i've seen on the bouncing ball demo that box supports a lot of multitouch presses, i've had a look on the editor but i have no idea on how to assign those values to different midi ccs or OSC, i will look more into it if someone says to me it's something possible.
thanks
multitouch xy is possible with lemur ?
Re: multitouch xy is possible with lemur ?
It is totally possible with the "multiball" object where you can have MORE than one ball (sending x,y,z values) at any given time.
Also with "ephemeral mode" the balls can be "destroyed" when you lift your finger and re-appear when you touch the surface again.
Here is an example picture with 8 balls - they can all send x,y,z values
As for assigning different CC messages to changes of x,y,z check out the scripting tutorials in the manual and look for the ctlout(target, cc, value, channel) function if the default midi mapping of these triggers isnt enough for you.
Also with "ephemeral mode" the balls can be "destroyed" when you lift your finger and re-appear when you touch the surface again.
Here is an example picture with 8 balls - they can all send x,y,z values
As for assigning different CC messages to changes of x,y,z check out the scripting tutorials in the manual and look for the ctlout(target, cc, value, channel) function if the default midi mapping of these triggers isnt enough for you.