Do I have to loop through an array to make it equal to another array.
2 arrays; ArrayA, ArrayB.
Why doesn't
ArrayB = Array A
work?
joeb
array
Re: array
Hi
What context/scope are you doing it in? It works within script execution . . .
However if you have a numeric vector defined ie {,1,2,3} in the project and it's blue text, it's a bit different . . .
I believe these are essentially treated as constants by the parser so that may be the problem . . .
Declared within a script it works as a locally defined variable though
Hope that helps
MM
What context/scope are you doing it in? It works within script execution . . .
However if you have a numeric vector defined ie {,1,2,3} in the project and it's blue text, it's a bit different . . .
I believe these are essentially treated as constants by the parser so that may be the problem . . .
Declared within a script it works as a locally defined variable though
Hope that helps
MM
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Re: array
Thanks for the reply.
One array was declared as a script variable, the other as a global, actually 48 of them. When I build the script array I make a global array equal to it. Easier than doing an if....else if for 48 builds of the globals. Getting close to releasing the template. Will take quite a bit of explaining. If you remember the description of my project for DMX control it grew quite a bit into 2 full scenes that can be linked to 2 different audio streams. The 48 globals are for holding 48 different sequences. Still working on getting the clock to work better but I have had the template run short sequences in synchronization with audio. Working on breaking it so I know what to fix. On the fly modifications work pretty good though.
joeb
One array was declared as a script variable, the other as a global, actually 48 of them. When I build the script array I make a global array equal to it. Easier than doing an if....else if for 48 builds of the globals. Getting close to releasing the template. Will take quite a bit of explaining. If you remember the description of my project for DMX control it grew quite a bit into 2 full scenes that can be linked to 2 different audio streams. The 48 globals are for holding 48 different sequences. Still working on getting the clock to work better but I have had the template run short sequences in synchronization with audio. Working on breaking it so I know what to fix. On the fly modifications work pretty good though.
joeb