I'm using a 16x16 'Switch' object as a basic drum step sequencer. what are some scripting techniques allowing me to store and recall my patters within the Lemur? Hopefully the size of the Switch's grid won't result in a messy or overly complicated script.
thanks
=g
Storing and recalling a 'Switch' object array
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Re: Storing and recalling a 'Switch' object array
this is exactly what you want http://www.jazzmutant.com/workshop_tuto ... id=storing nice long detailed information, take a look at the other tutorials too there good
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