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Storing and recalling a 'Switch' object array

Started by gumbomasta on .

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3 posts

Topic starter
I'm using a 16x16 'Switch' object as a basic drum step sequencer. what are some scripting techniques allowing me to store and recall my patters within the Lemur? Hopefully the size of the Switch's grid won't result in a messy or overly complicated script.

thanks

=g