Hi All,
The new physics touch touch strips on the native instruments keyboard controller is pretty cool, and I was wondering if Lemur had anything like that?
The "problem" is the functionality without the walls....I think I should at some point learn to incorporate physics and friction in canvas...It would really open up lots of possibilities.
I think the trick would be to use canvas as a display-layer only, making use of the built-in object physics - the old trick of hiding the 'real' object-mechanics behind some nice window-dressing skin.
There's a few templates in the User Lib with scripted physics routines you could gank too.
Heh . . . my original snark was directed at the notion that Lemur might be used to emulate a hardware device that was basically emulating Lemur functionality . . . very basically.
Older versions of Lemur had the "Gesture" object, which combined with the SignalScope and the Leds objects allowed for some cool experimental multi-touch controllers with visual feedback. I am not sure why the Gesture object was removed from the library (just like the very useful (undocumented) "destroyobject" function). Would be great to learn why they were removed.
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Avantgarde Sound *for the love of the machine ONE OF THE BIGGEST PROJECTS IN THE HISTORY OF THE LEMUR PLATFORM: nChordv3 - HeartEater, the modular harmony super algorithm, a 21st century super instrument All here: http://www.avantgardesound.com
I believe there were issues with the codebase and implementation for both of those objects/functions and they are deprecated.
This functionality, the touch strips (and gesture input) can certainly be done with the Canvas these days...
Have a proof of concept running, using a horizontal bar indicator instead of less but could be adapted to any feedback visuals...
Will see about tidying it up and post something . . .