Multislider Problem
Multislider Problem
I'm trying to make a slider fall back to zero after making a gesture on it. i have it midi mapped to a macro in ableton, but when i hold it at a certain point it falls down before i let go. sometimes i can get it to work perfectly but for some reason it glitches back to zero in other cases.I have my physics on Tension=1 friction= .9 and height=0. Thanks
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Re: Multislider Problem
Are you using the z variable to initiate the fallback when letting go?
on expression z
if (z==0) MultiSlider.x=0;
on expression z
if (z==0) MultiSlider.x=0;
Re: Multislider Problem
No i am using X. Are you saying both Z and X have to have the same controller value ?
Re: Multislider Problem
No, he is saying you should be using the 'z' variable to control your fallback as it is this which denotes 'touch'.
As you are using the 'x' variable, it's initiating the fallback when a certain value of 'x' is reached - this is the behaviour you're experiencing currently.
As you are using the 'x' variable, it's initiating the fallback when a certain value of 'x' is reached - this is the behaviour you're experiencing currently.
Re: Multislider Problem
A multislider with physics enabled wont let go of your touch unless you specifically let it go...
The guys above are talking about "scripting" a fallback to zero without physics - you are specifically asking why it isnt working with physics (which it should) so there is a misunderstanding here!
The guys above are talking about "scripting" a fallback to zero without physics - you are specifically asking why it isnt working with physics (which it should) so there is a misunderstanding here!
Re: Multislider Problem
[quote="Softcore"] . . . so there is a misunderstanding here!
[/quote]
Possibly several!
[/quote]
Possibly several!
Re: Multislider Problem
Thanks for all the response guys.
I'll try using "z" variable but how should i script it to fall down automaticlly without having "physics" on ?
I'll try using "z" variable but how should i script it to fall down automaticlly without having "physics" on ?
Re: Multislider Problem
No worries .
electrofux already provided the script for you.
electrofux already provided the script for you.
Re: Multislider Problem
Hi
Ordinarily there is no issue with a physic'd slider doing what you describe . . .
So I would check a few things - iPad glass clean? I have had erratic issues due to crap on the screen. Also clean fingers helps . ..
Are you sending any MIDI back to the Lemur? Standard mapping is bidirectional - Watch the MIDI stream with a MIDI monitor app
If its a loop and you don't need Live to be able to control the Lemur then look at using a Custom MIDI script ...
Ordinarily there is no issue with a physic'd slider doing what you describe . . .
So I would check a few things - iPad glass clean? I have had erratic issues due to crap on the screen. Also clean fingers helps . ..
Are you sending any MIDI back to the Lemur? Standard mapping is bidirectional - Watch the MIDI stream with a MIDI monitor app
If its a loop and you don't need Live to be able to control the Lemur then look at using a Custom MIDI script ...
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MaxMSP, Live Suite, Native Instrument stuff, etc Modified Virtual Guitar System etc All Projects/Modules © CC-BY-NC-SA[*][/b]
Re: Multislider Problem
There's a joke in here somewhere about one's multislider returning to zero involving dirty fingers and gunk on the screen . . .