This is great, and thanks for the mini-tutorial above. I am now modifying to my exact requirements for absynth and I'll post to the the user community once its done.
Absynth also lets you tie any two "faders" into an xy pad - so I'll see if I can figure a way to have a separate bank of 4 xys.
Absynth Performance control
Re: Absynth Performance control
The easiest way to go about it would be to "tie" your xy pads to your faders using a menu object to select which fader to tie to the x or y of the MultiBall.
For example a script in xy pad
on expression {x,y} any
Fader1.x=x;
Fader2.x=y;
ties the XY pad (multiball object) to faders 1 and 2.
Now, if you use two menus to select the fader to tie to x and to y, you can alter the above script with if statements (which will be "looking" up the menu selections) and you are set to go.
For example a script in xy pad
on expression {x,y} any
Fader1.x=x;
Fader2.x=y;
ties the XY pad (multiball object) to faders 1 and 2.
Now, if you use two menus to select the fader to tie to x and to y, you can alter the above script with if statements (which will be "looking" up the menu selections) and you are set to go.