A bit of an irony though, isn't it?: The legal whiny-whines and the army of lawyers (!!


Peace out.
I'd give them a cut in exchange for a distribution network that also prevented piracy. Distribution is the last thing any of us want to handle. I'd also pay extra for a Developers Edition, presuming the editor didn't have so many quirky crashes and a more definite direction as far as where they intend to take the language. With the latter one though, the market share discussion comes back up, show me the potential for ROI and I'll make the investment. Maybe drop the price of the app to increase market share, re-code and sell the editor to make up the costs? Lemur at $5 a copy will soak up the dying (sorry hexlerMacciza wrote:Perhaps developers selling paid content should pay Liine a percentage of their sale price, or buy a substantially priced Commercial Developers License from Liine, or maybe Liine should create a suitably priced Developers Edition . . .
I think two versions of lemur would be better. The current one and a free or low cost player. I think this same model is part of the success of NAtive instruments with their reaktor and kontakt players. Ableton seems to be moving this way too with M4L now included in the suite version.
I think level of pricing is also something that deserves to be discussed/questioned, the Lemur app is $50 and contains most of the time/work that enables 'paid' content to exist.
If a 'commercial' project is half the Lemur price, have they really done half of the work? Or even a third if you use the compound price? Would the project be as attractive/justified at $75 as a standalone app?
Perhaps developers selling paid content should pay Liine a percentage of their sale price, or buy a substantially priced Commercial Developers License from Liine, or maybe Liine should create a suitably priced Developers Edition . . .