My first post-project.
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- Joined: 17 Feb 2013 19:23
Re: My first post-project.
It seems that everything is working right with that rotary!!! 2 things now:
1) How to disable the acceleration from the rotary (don't know anything about scripts...)
2) How do I get a led to listen to (be triggered by) a note (eg c-1 , c#-1 etc)? It seems that In editor i can only select a note on/off value and a number for it. Where I can select the note that I want?
1) How to disable the acceleration from the rotary (don't know anything about scripts...)
2) How do I get a led to listen to (be triggered by) a note (eg c-1 , c#-1 etc)? It seems that In editor i can only select a note on/off value and a number for it. Where I can select the note that I want?
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- Joined: 17 Feb 2013 19:23
Re: My first post-project.
I've figured out about the leds.
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- Joined: 17 Feb 2013 19:23
Re: My first post-project.
Before I go to bed I'll upload a sneak peak of what I'm planning.
IT ISN'T FINISHED ,so ,there should be some bugs and some stuff don't function at all yet
When it's finished I'll upload it with instructions etc. I've included a MIDI command table ,but it is in Open Office Spreadsheet format. Sorry about that..
Thanx again to everyone that helped me so far! I'll need more help in the near future
So here it is... I'd like to hear some comments to try to make it better
IT ISN'T FINISHED ,so ,there should be some bugs and some stuff don't function at all yet
When it's finished I'll upload it with instructions etc. I've included a MIDI command table ,but it is in Open Office Spreadsheet format. Sorry about that..
Thanx again to everyone that helped me so far! I'll need more help in the near future
So here it is... I'd like to hear some comments to try to make it better
- Attachments
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- Traktor Kontrol L1 v1_0_0.zip
- (109.24 KiB) Downloaded 82 times
Re: My first post-project.
Hey thats some nice work!
As for the acceleration even though I didnt find it to bother me....check the "step" expression....
According to this, 7 step resolutions are provided (1,2,3,4,5,6, 7) relative to how fast you turn the knob (how big x-last_x) is....
So, if instead of all this big "if" statements you provide a steady value 1 or 2 or 6 you are done I think.
In essense replace the above with:
or you can adjust the final values in the initial script to have your own accelaration
for example
As for the acceleration even though I didnt find it to bother me....check the "step" expression....
Code: Select all
step = (abs(x-last_x)>0.01?(abs(x-last_x)>0.025?(abs(x-last_x)>0.04?(abs(x-last_x)>0.055?(abs(x-last_x)>0.07?(abs(x-last_x)>0.095?7:6):5):4):3):2):1)
So, if instead of all this big "if" statements you provide a steady value 1 or 2 or 6 you are done I think.
In essense replace the above with:
Code: Select all
step = 1 (or whatever desired value)
for example
Code: Select all
step = (abs(x-last_x)>0.01?(abs(x-last_x)>0.025?(abs(x-last_x)>0.04?(abs(x-last_x)>0.055?(abs(x-last_x)>0.07?(abs(x-last_x)>0.095?4:3):3):2):2):1):1)
Last edited by Softcore on 03 Mar 2013 19:05, edited 2 times in total.
Re: My first post-project.
What could also work nicely would be a menu or some pads defining the Jogh resolution manually - you just have to set Jog.step to some value and you are done!
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Re: My first post-project.
I need some help with the Accelerometer you send me. I want to make 4 of them and I can't figure out what I'm doing wrong. I have renamed and mapped the corresponding MIDI command to each Button In the container in Interface "options" but something is wrong with the scripts...
And one more thing is that I want ,is ,when I hit the button "AccDeckA" (the one with the double faced arrow) in the Bend Container from Interface A/B , it will trigger (be linked with) the button "AccDeckA" (it says DECK A) in the "AccSensDeckA" container "options" . Same with the other 3 buttons from Decks B ,C ,D
And one more thing is that I want ,is ,when I hit the button "AccDeckA" (the one with the double faced arrow) in the Bend Container from Interface A/B , it will trigger (be linked with) the button "AccDeckA" (it says DECK A) in the "AccSensDeckA" container "options" . Same with the other 3 buttons from Decks B ,C ,D
- Attachments
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- Traktor Kontrol L1 v1_0_1.jzml.zip
- (94.14 KiB) Downloaded 69 times
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- Newbie
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- Joined: 17 Feb 2013 19:23
Re: My first post-project.
This is a better option panel .more compact. Still need some help with the scripts and the buttons.
- Attachments
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- Traktor Kontrol L1 v1_0_1.jzml.zip
- (94.14 KiB) Downloaded 66 times
Re: My first post-project.
Not sure what yoy mean....cant seem to find the accelerometer-enabled buttons inside the template.....Where are they?
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- Joined: 17 Feb 2013 19:23
Re: My first post-project.
I've fixed the scripts. I managed to find a way through your template. Now I only need help for a remote button (I press a button from an interface (page) and it activates another button in another interface)
- Attachments
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- Traktor Kontrol L1 v1_0_1.jzml.zip
- (94.14 KiB) Downloaded 69 times
Re: My first post-project.
Reference them with their names and the container names they are in, if any....
For example
If you add a script in "button2_name" On expression x, any
The above code will make "button_name" activate and deactivate according to "button2_name". In essense you dont even have to reference the button in which the script resides by using hierarchy so you can really just type
For example
If you add a script in "button2_name" On expression x, any
Code: Select all
Container_name.button_name.x = Container2_name.button2_name.x;
Code: Select all
Container_name.button_name.x = x;