Search found 13 matches

by Blaakk
22 Mar 2014 20:14
Forum: Troubleshooting
Topic: bezier curves - canvas drawing take notice
Replies: 17
Views: 5410

Re: bezier curves - canvas drawing take notice

Just revisted the Canvas Tutorials. Somehow earlier missed the 'extras' folder (and the Hit region / Sub Path file which has also cleared up a lot of things). An fractal/iteration example to study!!! Yay! The odd template messes up the editor window when loading, but is fine on the Pad, and this ...
by Blaakk
22 Mar 2014 19:34
Forum: Troubleshooting
Topic: Sequencer Shenanigans (Help gratefully received) :)
Replies: 9
Views: 4623

Re: Sequencer Shenanigans (Help gratefully received) :)

I have a Juno-2, and that's about it in terms of old tech gear. Just dug it out of storage to give it some new life. :D

I notice the TX-802 boasts 'microtonal scales'. Something I've been meaning to explore for a while now.
by Blaakk
22 Mar 2014 18:19
Forum: Troubleshooting
Topic: bezier curves - canvas drawing take notice
Replies: 17
Views: 5410

Re: bezier curves - canvas drawing take notice

"Im pulling my hair out.....why isnt the fill working in the first canvas?" Ok, I'm only on my 2nd full day of trying to suss this, but if I had any more hair it'd probably be in clumps on the floor. But seriously, the autodidact's curse.... not knowing if your the problem, or your tools. I put your ...
by Blaakk
22 Mar 2014 17:04
Forum: General Discussion
Topic: String functions - trying to get the best of them
Replies: 11
Views: 2436

Re: String functions - trying to get the best of them

Mmm, very interesting. Cheers!
by Blaakk
21 Mar 2014 20:24
Forum: Modules
Topic: Lemur Modules
Replies: 46
Views: 159121

Re: Lemur Modules

Lots of usefulness for me here. Thanks! :)
by Blaakk
21 Mar 2014 20:10
Forum: Troubleshooting
Topic: Sequencer Shenanigans (Help gratefully received) :)
Replies: 9
Views: 4623

Re: Sequencer Shenanigans (Help needed)

Hey, Thanks again for your time. You've been a huge help in me getting to grips with this stuff. And, nope. Close, but I wanted the pad's 'on expression' set at 'any' for more variations. My idea kinda stems from a drumkit exercise where you'd play a simple basic rock ostinato, yet shift the kick ...
by Blaakk
19 Mar 2014 18:23
Forum: Troubleshooting
Topic: Sequencer Shenanigans (Help gratefully received) :)
Replies: 9
Views: 4623

Re: Sequencer Shenanigans (Help needed)

I managed to get it working (with two columns).... TriggerSeqHelp3.jzml I'm overthinking myself into confusion with a lot of things. At one point, all the 1's and 0's had me trying to use bitwise operands to add vector indices 'n' ****, rather than remembering stuff like a+b={a¹+b¹, a²+b², etc}. Tut. ...
by Blaakk
19 Mar 2014 14:31
Forum: Troubleshooting
Topic: Sequencer Shenanigans (Help gratefully received) :)
Replies: 9
Views: 4623

Re: Sequencer Shenanigans (Help needed)

No, I think I'm to blame, not the lack of coffee. :) I tried to explain in words but thought it would be easier to show you. For this I quickly amended the original file from this thread.... TriggerSeqHelp2.jzml Yesterdays 'proper coding' attempt failed. The switch above the 1st column of pads ...
by Blaakk
18 Mar 2014 02:07
Forum: Troubleshooting
Topic: Sequencer Shenanigans (Help gratefully received) :)
Replies: 9
Views: 4623

Re: Sequencer Shenanigans (Help needed)

Thank you oldgearguy! This helped me quite a bit. Aaaand it's good, I want it to reset any switches already on (at least for this 'circumstantial' ReTrig mode :D ). Basically, I'm acting on the thought of making a simple extension of Maschine's 'Note Repeat' button. I've been playing and I had four ...
by Blaakk
16 Mar 2014 18:18
Forum: Troubleshooting
Topic: Sequencer Shenanigans (Help gratefully received) :)
Replies: 9
Views: 4623

Sequencer Shenanigans (Help gratefully received) :)

Hey people. I'd be very happy if someone could lend a hand. I've tried allsorts. :( I'm trying to map an array of 4 items to a 16 item one, basically by substituting each pad (in each row) with a predetermined size 4 vector. Then with this new size 16 array, switch each StepSwitch' steps' state ...