Search found 13 matches
- 22 Mar 2014 20:14
- Forum: Troubleshooting
- Topic: bezier curves - canvas drawing take notice
- Replies: 17
- Views: 5388
Re: bezier curves - canvas drawing take notice
Just revisted the Canvas Tutorials. Somehow earlier missed the 'extras' folder (and the Hit region / Sub Path file which has also cleared up a lot of things). An fractal/iteration example to study!!! Yay! The odd template messes up the editor window when loading, but is fine on the Pad, and this ...
- 22 Mar 2014 19:34
- Forum: Troubleshooting
- Topic: Sequencer Shenanigans (Help gratefully received) :)
- Replies: 9
- Views: 4612
Re: Sequencer Shenanigans (Help gratefully received) :)
I have a Juno-2, and that's about it in terms of old tech gear. Just dug it out of storage to give it some new life.
I notice the TX-802 boasts 'microtonal scales'. Something I've been meaning to explore for a while now.
I notice the TX-802 boasts 'microtonal scales'. Something I've been meaning to explore for a while now.
- 22 Mar 2014 18:19
- Forum: Troubleshooting
- Topic: bezier curves - canvas drawing take notice
- Replies: 17
- Views: 5388
Re: bezier curves - canvas drawing take notice
"Im pulling my hair out.....why isnt the fill working in the first canvas?" Ok, I'm only on my 2nd full day of trying to suss this, but if I had any more hair it'd probably be in clumps on the floor. But seriously, the autodidact's curse.... not knowing if your the problem, or your tools. I put your ...
- 22 Mar 2014 17:04
- Forum: General Discussion
- Topic: String functions - trying to get the best of them
- Replies: 11
- Views: 2413
Re: String functions - trying to get the best of them
Mmm, very interesting. Cheers!
- 21 Mar 2014 20:24
- Forum: Modules
- Topic: Lemur Modules
- Replies: 46
- Views: 158899
Re: Lemur Modules
Lots of usefulness for me here. Thanks!
- 21 Mar 2014 20:10
- Forum: Troubleshooting
- Topic: Sequencer Shenanigans (Help gratefully received) :)
- Replies: 9
- Views: 4612
Re: Sequencer Shenanigans (Help needed)
Hey, Thanks again for your time. You've been a huge help in me getting to grips with this stuff. And, nope. Close, but I wanted the pad's 'on expression' set at 'any' for more variations. My idea kinda stems from a drumkit exercise where you'd play a simple basic rock ostinato, yet shift the kick ...
- 19 Mar 2014 18:23
- Forum: Troubleshooting
- Topic: Sequencer Shenanigans (Help gratefully received) :)
- Replies: 9
- Views: 4612
Re: Sequencer Shenanigans (Help needed)
I managed to get it working (with two columns).... TriggerSeqHelp3.jzml I'm overthinking myself into confusion with a lot of things. At one point, all the 1's and 0's had me trying to use bitwise operands to add vector indices 'n' ****, rather than remembering stuff like a+b={a¹+b¹, a²+b², etc}. Tut. ...
- 19 Mar 2014 14:31
- Forum: Troubleshooting
- Topic: Sequencer Shenanigans (Help gratefully received) :)
- Replies: 9
- Views: 4612
Re: Sequencer Shenanigans (Help needed)
No, I think I'm to blame, not the lack of coffee. :) I tried to explain in words but thought it would be easier to show you. For this I quickly amended the original file from this thread.... TriggerSeqHelp2.jzml Yesterdays 'proper coding' attempt failed. The switch above the 1st column of pads ...
- 18 Mar 2014 02:07
- Forum: Troubleshooting
- Topic: Sequencer Shenanigans (Help gratefully received) :)
- Replies: 9
- Views: 4612
Re: Sequencer Shenanigans (Help needed)
Thank you oldgearguy! This helped me quite a bit. Aaaand it's good, I want it to reset any switches already on (at least for this 'circumstantial' ReTrig mode :D ). Basically, I'm acting on the thought of making a simple extension of Maschine's 'Note Repeat' button. I've been playing and I had four ...
- 16 Mar 2014 18:18
- Forum: Troubleshooting
- Topic: Sequencer Shenanigans (Help gratefully received) :)
- Replies: 9
- Views: 4612
Sequencer Shenanigans (Help gratefully received) :)
Hey people. I'd be very happy if someone could lend a hand. I've tried allsorts. :( I'm trying to map an array of 4 items to a 16 item one, basically by substituting each pad (in each row) with a predetermined size 4 vector. Then with this new size 16 array, switch each StepSwitch' steps' state ...