Search found 4 matches
- 11 Dec 2013 22:57
- Forum: Troubleshooting
- Topic: Touch Events
- Replies: 1
- Views: 499
Touch Events
Hi, is there a straightforward way to send Touch Event Messages via OSC? There is a global option in Touch OSC that, when enabled, sends touch start (1) and touch end (0) messages for all controls, including multi-touch objects. It adds a /z to the control address containing the value, details here ...
- 10 Nov 2013 20:20
- Forum: Troubleshooting
- Topic: Custom address / Packing OSC messages
- Replies: 3
- Views: 1638
Re: Custom address / Packing OSC messages
Hi, Many thanks for the link that looks very useful and the heads up about the pseudo code - you are quite right the final number of the address is the touch index and should increment. Kind regards Ian
- 08 Nov 2013 23:31
- Forum: Troubleshooting
- Topic: Custom address / Packing OSC messages
- Replies: 3
- Views: 1638
Re: Custom address / Packing OSC messages
Hi, Ian. Attaching the multiline script to the multiball object did the trick: oscout(0, '/1/Pad2PuppetController1/1',{x[0],y[0],z[0]}); oscout(0, '/1/Pad2PuppetController1/1',{x[1],y[1],z[1]}); oscout(0, '/1/Pad2PuppetController1/1',{x[2],y[2],z[2]}); oscout(0, '/1/Pad2PuppetController1/1',{x[3],y ...
- 08 Nov 2013 21:51
- Forum: Troubleshooting
- Topic: Custom address / Packing OSC messages
- Replies: 3
- Views: 1638
Custom address / Packing OSC messages
Hi, I'm new to Lemur and I am presently using TouchOSC to talk to a Unity3D app. At the moment I can't see how the message receive loop I have in Unity will work with the address / message style of the Lemur. and as the experience I am designing is controlled by multiple ipads, it would be ideal to ...