Search found 7 matches
- 13 May 2014 08:56
- Forum: Projects
- Topic: adaptive tabs
- Replies: 0
- Views: 1272
adaptive tabs
So here is a template I made this some months back. I rarely used it because there is still a lot of mapping to do, but I might built up upon that as I'm planing on a new Lemur project. It was essentially an effort to control both audio workstations when using Maschine in Live. I thought there are ...
- 05 Jul 2013 11:11
- Forum: Projects
- Topic: Push for lemur
- Replies: 213
- Views: 140949
Re: Push for lemur
Awesome. Just out of curiosity: Does it use the Push Remote scripts? So did you actually "just" code the controllers behaviour? How does the communication between scripts and controller work, it can't be OSC ... or can it? I believe this is no comparison to the actual hardware, but still an awesome ...
- 04 Jul 2013 21:02
- Forum: General Discussion
- Topic: "Setting x using physics" OR "simulate finger tap"
- Replies: 2
- Views: 1269
Re: "Setting x using physics" OR "simulate finger tap"
that's too bad. damn. thanks for your answer. I will checkout what you meant with the decay settings. yes it would be a nice feature. actually, I'm sure those physics functions in the background could be exposed to the API. I'm wondering if Liine does (or already did?) expand the API or if Lemur ...
- 04 Jul 2013 20:55
- Forum: General Discussion
- Topic: incoming osc arguments
- Replies: 5
- Views: 1781
Re: incoming osc arguments
if you get the hang of this, you'll have a much better time dealing with many things in Lemur: say, your monitor Pads.x and so the Monitor object displays {0, 0, 0, 1} which maybe means that it has 2x2 rows/cols. then you just change that to: Pads.x[0] and you have the state of the first pad. the ...
- 30 Jun 2013 08:49
- Forum: General Discussion
- Topic: incoming osc arguments
- Replies: 5
- Views: 1781
Re: incoming osc arguments
well ... I haven't had my Lemur back in August.
Hope answering my question doesn't take almost a year
Hope answering my question doesn't take almost a year
- 28 Jun 2013 18:10
- Forum: General Discussion
- Topic: incoming osc arguments
- Replies: 5
- Views: 1781
Re: incoming osc arguments
sure man. 1. create an expression that will store your last received data. Place underneath the project or directly in a Monitor object. 2. create a script, let's call it "onOscReceive". In the script choose onOSC as execution type and maybe hit the "Custom Address" checkbox ... 3. access the ...
- 28 Jun 2013 15:06
- Forum: General Discussion
- Topic: "Setting x using physics" OR "simulate finger tap"
- Replies: 2
- Views: 1269
"Setting x using physics" OR "simulate finger tap"
Hey. I was searching for a long time now and I don't seem to find anyone having the same problem. When I set the Fader.x to say 0.5, the 'head' jumps in the center instantly. I want to move according to the physics attributes I've set. I thought, if there are not such a function maybe there is kind ...