Search found 9 matches
- 24 Apr 2017 06:10
- Forum: Troubleshooting
- Topic: Ableton to Lemur record enable/overwrite
- Replies: 0
- Views: 627
Ableton to Lemur record enable/overwrite
Hi there, hoping someone can help. I'm trying to make a simple Lemur interface to control certain aspects of Ableton Live. By enabling remote output for the Daemon MIDI device within Live, when I move a slider or push a button in Live which has a MIDI mapping from the Lemur interface, the Lemur ...
- 24 Apr 2017 06:01
- Forum: Introductions
- Topic: Hullo thur
- Replies: 0
- Views: 664
Hullo thur
Hello! I don't remember if I introduced myself or not, it's been a really long time since I've used Lemur.
Anyway my name is Jon aka Dark Arps, I'm a live PA artist currently residing in Vancouver BC.
www.darkarps.com
www.facebook.com/darkarps
www.soundcloud.com/dark-arps
Anyway my name is Jon aka Dark Arps, I'm a live PA artist currently residing in Vancouver BC.
www.darkarps.com
www.facebook.com/darkarps
www.soundcloud.com/dark-arps
- 21 Sep 2013 05:12
- Forum: General Discussion
- Topic: handling MIDI Note On/Off from a sequencer
- Replies: 8
- Views: 3103
Re: handling MIDI Note On/Off from a sequencer
OK so I've finally got round to checking this out properly. Pads turn on and off with incoming MIDI notes, as expected. There are two issues however: 1) I want each note on/off to have a corresponding, discrete OSC output, but the Pads object only allows one single OSC address. How would I get ...
- 16 Sep 2013 21:08
- Forum: General Discussion
- Topic: handling MIDI Note On/Off from a sequencer
- Replies: 8
- Views: 3103
Re: handling MIDI Note On/Off from a sequencer
This is fantastic! I haven't had the time to check this out yet but it sounds very promising, thanks a lot! So here's adding an extra layer to the challenge: it would be even better if I could use the AHDSR envelope functionality on the pads like normal, but triggered from the incoming note on/note ...
- 11 Sep 2013 20:54
- Forum: General Discussion
- Topic: handling MIDI Note On/Off from a sequencer
- Replies: 8
- Views: 3103
Re: handling MIDI Note On/Off from a sequencer
Actually my script sucks because it means any note off message from any note will turn all of the pads off, not just the one corresponding to the note in question.
- 11 Sep 2013 20:51
- Forum: General Discussion
- Topic: handling MIDI Note On/Off from a sequencer
- Replies: 8
- Views: 3103
Re: handling MIDI Note On/Off from a sequencer
OK actually there are still shortcomings. I'll explain my scenario. I am using Lemur to control a wearable lighting system. Lemur acts as an intermediary app between live or pre-sequenced inputs (specifically Leap Motion>GecoMIDI and Ableton Live) ultimately parsing MID CCs and Note On/Off info and ...
- 11 Sep 2013 20:12
- Forum: General Discussion
- Topic: handling MIDI Note On/Off from a sequencer
- Replies: 8
- Views: 3103
Re: handling MIDI Note On/Off from a sequencer
Yup good idea! This worked: 1) Create a script local to the Pads object, called HandleNoteOff 2) Execution set to On MIDI - Note Off - 0-127 (all notes) - 1-16 (all channels) 3) Pads.x=0; What I'd like to know is how would I make that script global to the project and make it so that any Note Off ...
- 11 Sep 2013 09:07
- Forum: General Discussion
- Topic: handling MIDI Note On/Off from a sequencer
- Replies: 8
- Views: 3103
handling MIDI Note On/Off from a sequencer
I am trying to send note on/off messages from Ableton to trigger a pad, or group of pads. The Note on would create a Pads.x=1, note off creates a Pads.x=0. I can't do this easily because Lemur wants to hear Note On with a velocity of 0 in order to send a 0 value to the object's variable. Ableton ...
- 10 Sep 2013 05:52
- Forum: General Discussion
- Topic: making an LFO - "delay" in script?
- Replies: 0
- Views: 938
making an LFO - "delay" in script?
Hi all, first post here :) I want to generate a crude pulse wave LFO out of the x variable of say, a fader. I'd like to be able to create a script local to that fader that does something like: void loop() { Fader.x=1; delay(Rate.x); // delay time in milliseconds Fader.x=0; delay(Rate1.x); // pulse ...