Search found 4 matches

by samvoltek
06 Sep 2012 15:38
Forum: General Discussion
Topic: Communicating between two Lemur's
Replies: 2
Views: 1068

Re: Communicating between two Lemur's

Thanks for that Macciza. I think thats what I'm doing.. I have the following script line inside the BassDrum pad on the sending patch, executed by ON_MIDI (note on 36, channel 16) oscout(0,'/BassDrum/x',{BassDrum.x[0]}); This is received by the BassDrum pad at the other end, but in a strange way ...
by samvoltek
06 Sep 2012 14:30
Forum: General Discussion
Topic: Communicating between two Lemur's
Replies: 2
Views: 1068

Communicating between two Lemur's

I feel like I'm stuck on something very simple here. I'm trying to send MIDI notes from stage to lighting desk via Wifi, Lemur, and CoreMIDI devices. Just using MIDI seems a bit shaky, dropping notes and sloppy timing, so I'm attempting to use OSC over the network as the connection works well when ...
by samvoltek
27 Feb 2012 21:12
Forum: General Discussion
Topic: 'fading out' physics engine
Replies: 1
Views: 702

Re: 'fading out' physics engine

Ah.. seems the value it jumps to is Multiball.x at the time Multiball.z goes to 0. Think its solved now, added a 'bangvalue' expression to happen before the Multiball physics switches off, and this in the OnFrame timer script: delay = (time - starttime)<=2; bangvalue = (time - starttime)<=1.8; if ...
by samvoltek
27 Feb 2012 19:01
Forum: General Discussion
Topic: 'fading out' physics engine
Replies: 1
Views: 702

'fading out' physics engine

Hello, Wonder if anyone can help me... I'm working on this template for sending MIDI CC values, and using mass-spring to create an LFO. MultiLFO4.jzlib I am struggling with the multiball physics. What I am trying to achieve is this: When the 'Physic' button is switched off, rather than the multiball ...