Search found 4 matches
- 06 Sep 2012 15:38
- Forum: General Discussion
- Topic: Communicating between two Lemur's
- Replies: 2
- Views: 1068
Re: Communicating between two Lemur's
Thanks for that Macciza. I think thats what I'm doing.. I have the following script line inside the BassDrum pad on the sending patch, executed by ON_MIDI (note on 36, channel 16) oscout(0,'/BassDrum/x',{BassDrum.x[0]}); This is received by the BassDrum pad at the other end, but in a strange way ...
- 06 Sep 2012 14:30
- Forum: General Discussion
- Topic: Communicating between two Lemur's
- Replies: 2
- Views: 1068
Communicating between two Lemur's
I feel like I'm stuck on something very simple here. I'm trying to send MIDI notes from stage to lighting desk via Wifi, Lemur, and CoreMIDI devices. Just using MIDI seems a bit shaky, dropping notes and sloppy timing, so I'm attempting to use OSC over the network as the connection works well when ...
- 27 Feb 2012 21:12
- Forum: General Discussion
- Topic: 'fading out' physics engine
- Replies: 1
- Views: 702
Re: 'fading out' physics engine
Ah.. seems the value it jumps to is Multiball.x at the time Multiball.z goes to 0. Think its solved now, added a 'bangvalue' expression to happen before the Multiball physics switches off, and this in the OnFrame timer script: delay = (time - starttime)<=2; bangvalue = (time - starttime)<=1.8; if ...
- 27 Feb 2012 19:01
- Forum: General Discussion
- Topic: 'fading out' physics engine
- Replies: 1
- Views: 702
'fading out' physics engine
Hello, Wonder if anyone can help me... I'm working on this template for sending MIDI CC values, and using mass-spring to create an LFO. MultiLFO4.jzlib I am struggling with the multiball physics. What I am trying to achieve is this: When the 'Physic' button is switched off, rather than the multiball ...