Search found 35 matches

by dsorlien
29 Jun 2013 03:27
Forum: General Discussion
Topic: Lemur Videos
Replies: 25
Views: 89747

Re: Lemur Videos

Axe for Lemur version 3.01
Lemur based editor for Axe-FX guitar processor

http://www.youtube.com/watch?v=TTAheqvgits

There is no sound for the first 30 seconds, please don't crank the volume and hurt your ears.
by dsorlien
07 Jun 2013 15:39
Forum: Projects
Topic: Axe for Lemur v3.00 - editor for Fractal Audio AxeFX
Replies: 1
Views: 2827

Re: Axe for Lemur v3.00 - editor for Fractal Audio AxeFX

Here is version 3.00! AxeForLemur.3.00.zip Axe for Lemur Setup and Use v3 (PDF) Adds support for: Layout grid Modifiers Renaming presets AxeFX II firmware version 10.06 https://lh5.googleusercontent.com/-MOkHcKlO8QI/UbH_xhdhgeI/AAAAAAAAAyA/EuXz-UvEYU4/s800/IMG_0408.PNG https://lh4.googleusercontent ...
by dsorlien
09 May 2013 06:07
Forum: General Discussion
Topic: Lemur editor v4.0.3 is great, thanks for the update
Replies: 5
Views: 1743

Re: Lemur editor v4.0.3 is great, thanks for the update

I am seeing 100% incoming sysex success rate in my template under Lemur 4.0.3.

Thank you Liine developers for fixing this. It makes a tremendous difference in the usability of my template.
by dsorlien
27 Apr 2013 01:29
Forum: Modules
Topic: Hex Display of byte array
Replies: 2
Views: 2578

Hex Display of byte array

Here's a tool to display arrays of bytes.
https://dl.dropboxusercontent.com/u/548 ... splay.jzml

Image
by dsorlien
25 Apr 2013 06:56
Forum: Projects
Topic: Axe for Lemur v3.00 - editor for Fractal Audio AxeFX
Replies: 1
Views: 2827

Axe for Lemur v3.00 - editor for Fractal Audio AxeFX

I have released Axe for Lemur v2.06 today, with support for AxeFXII firmware version 10.02. https://dl.dropbox.com/u/54889552/AxeForLemur.2.06.zip The template provides touchscreen controls for hundreds of Axe-FX parameters Supports Axe-FX II v10.02 Also supports Axe-FX Ultra v11, Standard v11 Check ...
by dsorlien
13 Apr 2013 01:52
Forum: Troubleshooting
Topic: Make Container not show onLoad
Replies: 4
Views: 1223

Re: Make Container not show onLoad

I tried replacing a large number of onLoad scripts with a single large onLoad script, but at first it did not work. I think the problem was due to the way the objects are instantiated as the template was loading. If the onLoad script was not inside the object it was manipulating, often the script ...
by dsorlien
04 Apr 2013 01:45
Forum: General Discussion
Topic: inbound MIDI system exclusive processing
Replies: 22
Views: 14860

Re: inbound MIDI system exclusive processing

Hi guys, I've done a few tests. Did not experience the Lemur app freezing however, but I can confirm there seems to be some issues with long SysEx messages with certain hardware interfaces. iRig MIDI — Confirmed that receiving SysEx is also problematic. SysEx messages are truncated to the first 2 b ...
by dsorlien
27 Mar 2013 16:54
Forum: General Discussion
Topic: Switch needs to cycle again to turn off - fix?
Replies: 16
Views: 5878

Re: Switch needs to cycle again to turn off - fix?

To match the colors to existing objects in your template, you can add a Monitor object to display the 'color' or 'colors' attribute of an object. For example, suppose you have a Custom Button named "myCustomButton". To get the colors of this object, add a Monitor object with value: getattribute ...
by dsorlien
27 Mar 2013 00:08
Forum: General Discussion
Topic: Switch needs to cycle again to turn off - fix?
Replies: 16
Views: 5878

Re: Switch needs to cycle again to turn off - fix?

If you are unfamiliar with scripting, start off by using multiple Custom Button objects rather than a Pads object. I assume the OctaTrack only has 8 tracks, so you only need 8 Custom Buttons to launch the tracks. Create your template with the 8 Custom Buttons, set to 'Pad' mode. Use the Mapping ...
by dsorlien
24 Mar 2013 17:31
Forum: General Discussion
Topic: What exactly constitutes as byte usage in a template?
Replies: 4
Views: 1539

Re: What exactly constitutes as byte usage in a template?

This might not be accurate, but it is what I observed when trying to figure out the memory used by each object: text = 3604 bytes monitor = 7460 bytes expression = 6096 bytes knob = 12060 bytes fader = 13484 bytes container = 1116 bytes custombutton = 6192 bytes pads 1x1 = 19816 bytes pads 4x4 ...