Search found 69 matches
- 11 Mar 2013 19:41
- Forum: Projects
- Topic: Advanced Keys
- Replies: 25
- Views: 18858
Re: Advanced Keys
The built-in user guide is fantastically done!
- 04 Mar 2013 23:35
- Forum: General Discussion
- Topic: commercial templates bad for the community?
- Replies: 165
- Views: 36258
Re: commercial templates bad for the community?
This is a discussion that had to happen at some point, and I'm glad it finally has. I have to admit that when I first saw a commercial template, I was a little surprised. But because it takes a LOT of time to make complex templates (and accompanying documentation, videos, support, etc.), I think it ...
- 24 Feb 2013 05:13
- Forum: General Discussion
- Topic: Making fader spring loaded?
- Replies: 5
- Views: 1582
Re: Making fader spring loaded?
Not sure about the fader, but if you use a multislider, go to "Behavior" and turn on Physics, set the height to 0 (or whatever you want your non-touched value to be), and you're set. You can tweak the tension and friction to get it snapping back as quickly or slowly as you'd like.
- 22 Feb 2013 21:59
- Forum: General Discussion
- Topic: a question for advanced scripting - interpolating
- Replies: 5
- Views: 1218
Re: a question for advanced scripting - interpolating
P.S. - Also is there sometghing wrong with sign(a) arithmetic function? Im not getting what I should - I get zero when a<0 and error/null when a>0 Yeah, I ran into issues with sign as well ( http://liine.net/forum/viewtopic.php?f=25&t=2335 ). An easy work around is to make your own sign(val ...
- 11 Feb 2013 19:59
- Forum: General Discussion
- Topic: Faders & Monitors
- Replies: 13
- Views: 3039
Re: Faders & Monitors
If you use a MultiSlider, an alternative would be to use the physics engine. Enable 'Physic', set height=0.6, friction=1, and tension=1, and the fader will snap to 0.6 quickly.
- 10 Feb 2013 17:53
- Forum: General Discussion
- Topic: Faders & Monitors
- Replies: 13
- Views: 3039
Re: Faders & Monitors
For the Monitor's value, use Fader.x*127 or range(Fader.x,0,127)
If you have a MultiSlider, to get the CC associated with the third slider, you'd do Fader.x[2]*127
If you have a MultiSlider, to get the CC associated with the third slider, you'd do Fader.x[2]*127
- 09 Feb 2013 03:56
- Forum: Troubleshooting
- Topic: How do I randomize the state of a Switch?
- Replies: 2
- Views: 653
Re: How do I randomize the state of a Switch?
The x value for a switch can only be 0 or 1. rand() gives you a number between 0 and 1 that is not likely exactly 0 or 1. You can fix this in your script by rounding the random value:
Code: Select all
UltraSoloSwitch.x=round(rand());
- 07 Feb 2013 18:58
- Forum: General Discussion
- Topic: Usability of Knobs
- Replies: 4
- Views: 1118
Re: Usability of Knobs
I don't understand. A Knob object in linear mode does this already. Only with up and down movement, but that's fine. What could be expanded are two linear modes - one up/down, one left/right. Wow, I'm not sure how that slipped past me. :oops: Thanks! Allowing horizontal control would be a nice ...
- 07 Feb 2013 18:17
- Forum: General Discussion
- Topic: Usability of Knobs
- Replies: 4
- Views: 1118
Usability of Knobs
I've had a number of projects where my first thought for a particular control was to use knobs, but then I quickly switched to Fader/Slider after being annoyed at how they work, and I'm wondering if other people feel the same way about them. My problem is that the gesture that it requires to go from ...
- 27 Jan 2013 20:33
- Forum: Troubleshooting
- Topic: Storing real-time automation data
- Replies: 3
- Views: 911
Re: Storing real-time automation data
Is it technically possible to record movements of controllers for a long period and when recall it, with only Lemur's inner scripting? Could it be it's impossible due to limitations of values storing? You could store values over time in a vector, but those are limited to 256 values. You could get ...