Search found 10 matches
- 23 Aug 2012 19:42
- Forum: Projects
- Topic: Lemur Kaoss Keyboard
- Replies: 1
- Views: 1356
Re: Lemur Kaoss Keyboard
Oops. I forgot to include Lemur definition files. This has been corrected. There are definitions for iPad and iPhone now.
- 19 Aug 2012 13:33
- Forum: Projects
- Topic: Lemur Kaoss Keyboard
- Replies: 1
- Views: 1356
Lemur Kaoss Keyboard
The Lemur Kaoss Keyboard is a monophonic keyboard for the Lemur on the iPad. It operates like the keyboards found on the Kaoscilator, the iMS20 and Animoog. It provides looping a pattern, automating 8 parameters and sequencing of patterns. It needs MaxForLive 6 to operate within a Live Set. It is ...
- 28 Mar 2012 18:56
- Forum: General Discussion
- Topic: Copy project from Lemur to editor?
- Replies: 2
- Views: 1953
Re: Copy project from Lemur to editor?
Sometimes the Lemur editor just leaves without any warning and then I realise I didn't save for more then an hour... But iTunes helps me out. I follow these steps 1. In Lemur, inside the settings screen, save the project definition 2. Open iTunes and synchronize your device 3. Select your device ...
- 14 Mar 2012 14:57
- Forum: General Discussion
- Topic: MIDI Sync
- Replies: 1
- Views: 1008
MIDI Sync
I'm writing a sequencer fo the Lemur. All the code is in the Lemur itself, so I try to avoid using MaxMSP / MaxForLive. I try to synchronize this sequencer using MIDI sync from Ableton Live ver. 8.2.8 on Windows 7. MIDI is transported over WiFi by loopMIDI and the Lemur deamon. MIDI signal F2 gives ...
- 03 Feb 2012 17:53
- Forum: General Discussion
- Topic: lemurloader for max
- Replies: 3
- Views: 1133
Re: lemurloader for max
This code defines an OSC script ClearContainer that will clear a container. // Syntax MaxMSP: /ClearContainer [ParentPath.]ContainerName decl root = findobject(OSC_ARGS[0]); decl obj = getfirst(root); while (obj) { decl next = getnext(obj); destroyobject(obj); obj = next; } oscout(0 ...
- 31 Jan 2012 17:21
- Forum: General Discussion
- Topic: Undocumented functions
- Replies: 12
- Views: 6807
Re: Undocumented functions
The Gesture control can also be created using the createobject function and it seems to work on the iPad. It is documented on page 129 of de JazzMutant Lemur 2.0 manual, which is still online at http://www.jazzmutant.com/download/Lemur_v2.0_Manual.pdf . I wonder why it's taken out of the editor. Is ...
- 30 Jan 2012 23:25
- Forum: General Discussion
- Topic: Undocumented functions
- Replies: 12
- Views: 6807
Re: Undocumented functions
mbncp wrote As I make often changes to my setup I would love to create object by coding, but a create object by itself isn't really useful, at least it would be nice to attach an on expression script and some variables. Are those functions available ? If you're using an environment like Max then ...
- 30 Jan 2012 21:48
- Forum: General Discussion
- Topic: Maximum script length
- Replies: 1
- Views: 608
Maximum script length
At about 4000 characters in a script my Lemur Editor accepts no more text. Editing the script give all kinds of strange behaviour like going to the very start or end of the script. Is 4 Kb the maximum length of a script? Is there a maximum to the total length of the script texts in a project? Cheers ...
- 23 Jan 2012 17:46
- Forum: General Discussion
- Topic: Undocumented functions
- Replies: 12
- Views: 6807
Re: Undocumented functions
Thanks Axel, it works! I just could not figure out the parent parameter. I know that I'm on my own when using undocumented functions. This opens the possibility to create an empty model and set the layout on the fly. Another use of this would be to create a layout using MaxMSP code. Then save it on ...
- 21 Jan 2012 16:38
- Forum: General Discussion
- Topic: Undocumented functions
- Replies: 12
- Views: 6807
Undocumented functions
It would be nice if we where able to create and destroy controllers from within MaxMSP. As is appears, there are some undocumented functions for the Lemur. The function destroyobject(obj); deletes an object from the project layout. Also, the function createobject(p, q, r, s); appears to be ...