Hello
As the title says, is it somehow possible to let all the objects sending their state as OSC-Message? I want to do this, so the controlled devices have the same state as the lemur.
Any help is greatly appreciated
Michael
Search found 9 matches
- 04 May 2014 06:42
- Forum: Troubleshooting
- Topic: send OSC-Message of all Objects remotely
- Replies: 0
- Views: 407
- 12 Dec 2011 18:15
- Forum: General Discussion
- Topic: get the show-status of an object
- Replies: 1
- Views: 924
get the show-status of an object
Is it possible to query the show-status of an object?
you set it with
when i try the following, i always get 0
or
The script-editor accepts both statements, though.
you set it with
Code: Select all
show(objectname, status);
Code: Select all
getattribute(objectname, 'show');
Code: Select all
getattribute(objectname, 'hidden');
- 11 Dec 2011 16:11
- Forum: General Discussion
- Topic: Saving state? Snapshots?
- Replies: 2
- Views: 1121
Re: Saving state? Snapshots?
I don't know whether it's what you're looking for, but here is an article about storing:
http://www.jazzmutant.com/workshop_tuto ... id=storing
Hope this helps.
http://www.jazzmutant.com/workshop_tuto ... id=storing
Hope this helps.
- 10 Dec 2011 23:25
- Forum: General Discussion
- Topic: relative mode for fader?
- Replies: 4
- Views: 1420
Re: relative mode for fader?
There is kind of a workaround for this. Take a Range instead of a Fader, set the range to a very small amount and then set the drag-attribute to 1. Now you have relative modus with the drawback, that you don't have the full 0....1 range. Hope this helps for now. But you're right, this option should ...
- 10 Dec 2011 18:28
- Forum: General Discussion
- Topic: midi_clocks explained
- Replies: 0
- Views: 936
midi_clocks explained
Can someone explain what the array from midi_clocks means?
it consists of 8 numbers, where the second is the number of midi-ticks received. But what do the others mean, which constantly stays at 0? Do they ever change?
it consists of 8 numbers, where the second is the number of midi-ticks received. But what do the others mean, which constantly stays at 0? Do they ever change?
- 10 Dec 2011 16:20
- Forum: General Discussion
- Topic: setting the items of LemurMenu not working?
- Replies: 3
- Views: 1145
Re: setting the items of LemurMenu not working?
Thank you. Now it works!
- 09 Dec 2011 22:58
- Forum: General Discussion
- Topic: setting the items of LemurMenu not working?
- Replies: 3
- Views: 1145
setting the items of LemurMenu not working?
i tried to set the content of a LemurMenu as follows:
but nothing happens...
am i doing something wrong?
Code: Select all
setattribute(Menu, 'content', {'asdf', 'asdf', 'fads', 'asdf'});
am i doing something wrong?
- 09 Dec 2011 16:43
- Forum: General Discussion
- Topic: Set the color of individual ball in multiball
- Replies: 6
- Views: 4569
Re: Set the color of individual ball in multiball
Thanks for your answers.
What i actually want is to set the touched ball to a different color. Then, if i press a hold button, the touched ball stays touched. So i think i need to get the number of the touched ball as well?
Thanks for any help.
What i actually want is to set the touched ball to a different color. Then, if i press a hold button, the touched ball stays touched. So i think i need to get the number of the touched ball as well?
Thanks for any help.
- 08 Dec 2011 21:40
- Forum: General Discussion
- Topic: Set the color of individual ball in multiball
- Replies: 6
- Views: 4569
Set the color of individual ball in multiball
How can i set the individual colors of all the balls in a multiball-object by scripting?
i tried
But this just sets the frame color of the multiball-object.
i tried
Code: Select all
setattribute(Multiball[0], 'color', 5000);