Project

Kontrolab2 MIDI Template [2.01]

Started by lABl on .

Sign in or create an account to join the conversation.

58 posts

Subject: Re: Controlab MIDI Template
Table Edit Window: it allows you to shape some useful waveforms for smooth preset transitions Edit Tri.png
exp In.png

Buttons - + RND works only on the selected range:Range only.png

Besides of that:
- Morph fader can use a grid with adjustable steps (Interpolate mode).
- some minor navigation improvements.

Hope you have more fun with this new version, I do :D
Cheers,
Hey thopa, muchas gracias compañero! gracias por el testeo también ;)

Hi There,

I've added a new feature for the template (blame to Liine for 32MB of memory 8-) ) I will stop adding more feaures by now, basically what I wanted was to add some of my legacy modules into a single project. I couldn't merge it with Lemur hardware, so it's sweet to have everything in the same template now.

The download link is here if you're interested: http://liine.net/en/community/user-library/view/171/

What you'll find with the update:

New Feature: MUTATE

Image
Image

How it works?
Mutate allows to create a transition from the current multiball values ​​to others generated randomly in a time and amount adjustable, As Table modulator, You can start the function mutate with your MIDI keyboard or a MIDI track in your DAW.

Controls:
- Mode: sets how the transition between the values ​​is produced, there are two modes, linear and exponential.
- Time: sets the transition time.
- Amount %: sets the amount of randomness applied to current values​​, low values ​​of amount will create more subtle variations, while high values ​​will do the opposite.
- 8 White Leds: it allows you to include / exclude the balls being affected by the mutate function. If a ball is off, you can use it manually while mutate is working.
- Note Sync: activates the function with an incoming MIDI NOTE ON message.
- Note Restart: if note sync is on, every new Note ON message received will restarts the process.
- Tigger: trigs the function manually.

Some Mutate tips:
- Use long transition times for evolving sounds, ambients, pads, drones, etc.
- Try quick time with sounds like impact, percussive stuff.
- Use CC Range page to scale your assignments.
- Use Note Sync to activate it from your MIDI keyboard or MIDI Track.
- Sets an audio track to record, or enable your DAW to record MIDI controller data, it might be interesting to save these sound-variations to use later, for instance to create multilayer sounds , velocity layers, or just new single sounds, feel free to experiment.

Minor changes:
- Morph, Autofade Time and Length are buttons now.
- Small Modulator typo fixed.
- Some small UI tweaks.

edit: Restart Mutate on Note works now.

Let me know if you have any question or issue with the template.
Have fun!
AB
Very nice additions Antonio.
Well done!!
One question though:
I am trying to thin out data being sent out and I've run into a problem.
The y value from the multiballs doesn't range between 0 and 1 and instead stops at 0.996.
Do tou know why this is happening?
Hey Kraft,
Thanks for the kind words! About of y output, that sounds familiar to me from legacy lemur.

Can you check this out and let me know if that works?

1- Select Multball Behaviour tab
2- Change cursor mode to > Barycentric
3- Move the ball to max value.

Let me know if that works for you, it could be a bug or maybe we are missing something.
Cheers,
AB