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switching scripts on and off

Started by auralsculpture on .

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8 posts

Have you tried using if in your script?
if(cond.x==1){Fader2.x=x};
cond would be the name of the switch to turn on and off the accelerometer and you would put your accelerometer stuff inside the {curly brackets}
The whitespace is not important, except for readability. What you wrote works if you change "};" to ";}" and remove the extra ) on the first line. But I'd recommend formatting it in an easier to read way, so that it is easier to make changes:
if (Switches.x == 1) {
     Multiball.x = (accelerometer[1] + 1) / 2;
     Multiball.y = (1 - accelerometer[0]) / 2;
}
OK I think I understand the syntax for curlies better now.

doesn't work though ... I have attached the module

I got the accelerometer code from another module in the library, and it is sitting in the Multiball structure as action() with the current material named off() - wish you could rename a script ...

Ultimately I want to use this module as a controller for filter and resonance on the x and y, but to be able to easily switch between finger only and accel control. Plus I'm trying to teach myself some more scripting techniques

Thanks for your help so far.

acceltester.jzlib.zip
The file you posted works. I think you may get more what you are expecting if you change the execution type to "On Frame." "On expression" is only executed when the value of the expression changes, so your script only captures the value of the accelerometer at the moment the switch is activated. "On Frame" is executed every frame, which means 60 times per second no ifs ands or buts, so changing the execution type to that will result in continuous updates whenever the switch is active.
Ha Ha! you beauty!

The scripting really isn't covered enough in the manual, we need some tutorials. Maybe I'll write one for this.

Next to figure out the gyro ...

The first question I posed is still relevant though ... is there a way to switch a script or variable on and off??