General
New v5 content
Started by ErikG on .
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Is there any confirmed v5 content in the user lib or downloadable.
I only found some very basic jzmls for gradient canvases but I have yet to see anything of what the new canvas object really is or can do, apart from being a html 5 script object, I get that, but as I don't have the faintest idea of what can be done using html 5...
any links?
I know Im early, but hey I "need" to know
I only found some very basic jzmls for gradient canvases but I have yet to see anything of what the new canvas object really is or can do, apart from being a html 5 script object, I get that, but as I don't have the faintest idea of what can be done using html 5...
any links?
I know Im early, but hey I "need" to know
The question is not what it can do.....the question is what it CAN'T do!
https://vine.co/v/MbrJhTBB5iJ
https://vine.co/v/MbrJhTBB5iJ
Well yes and no, for,those,of us that ain't that smart we (I) need examples to learn from.
I can clearly see that there's a lot of scope with this module.
Unfortunately Its really slow going for me to start understanding how the scripts work... I'll get there eventually, but I hate beeing patient...
EDIT:
YAY, I can write text, and draw a silly rectangle. Here comes daddy!
Unfortunately Its really slow going for me to start understanding how the scripts work... I'll get there eventually, but I hate beeing patient...
EDIT:
YAY, I can write text, and draw a silly rectangle. Here comes daddy!
Yeah dont think Im not going slow myself here either....Too slow I might add!
Some tutorials would really help...I dont even understand what half of the functions for canvas are supposed to do and when they are needed.
Some tutorials would really help...I dont even understand what half of the functions for canvas are supposed to do and when they are needed.
Hey guys, we'll be posting an additional package of little tutorials and examples very soon, hopefully that will help! In the meantime, please feel free to ask any questions right here on the forum. Be sure to check out the Lemur 5 Addendum PDF, lots of info in there:
https://liine.net/en/support/lemur
https://liine.net/en/support/lemur
Canvas Learning Pack available here:
https://liine.net/en/products/lemur/premium/canvas-learning-pack/
https://liine.net/en/products/lemur/premium/canvas-learning-pack/
Awsome, I realize I can build some crazy shite with this!
But, it'll take some time to actually create anything really useful...
Are there any html5 canvas "generator" modules anywhere, that might make the process of designing stuff a little less number intensive.
I mean its not very intuitive to build a graphic element by typing its path coordinates...
that is if i can figure out how to do it properly...
EDIT... Stupid me of course there is... Google was my friend. How to use it and translate the code is another matter altogether, but the data is there. And also how the regular html5 code is set up that can also give some insight into what might be possible wight the canvas in lemur.
This can hopefully get me started:
https://canvas-designer.appspot.com
In the codes page I suggest removing the checkbox from shorten code (that makes it a lot easier to follow for me). You can also choose wether to use absolute points or not. could be useful...
But, it'll take some time to actually create anything really useful...
Are there any html5 canvas "generator" modules anywhere, that might make the process of designing stuff a little less number intensive.
I mean its not very intuitive to build a graphic element by typing its path coordinates...
that is if i can figure out how to do it properly...
EDIT... Stupid me of course there is... Google was my friend. How to use it and translate the code is another matter altogether, but the data is there. And also how the regular html5 code is set up that can also give some insight into what might be possible wight the canvas in lemur.
This can hopefully get me started:
https://canvas-designer.appspot.com
In the codes page I suggest removing the checkbox from shorten code (that makes it a lot easier to follow for me). You can also choose wether to use absolute points or not. could be useful...
that was my thought exactly. I'd have preferred a simpler way to create graphics. But I realised it is not so complicated, and furthermore, it somehow makes sense. And reading your edit I think you also see it like this.ErikG wrote:its not very intuitive to build a graphic element by typing its path coordinates...
Personally, Lemur was and currently has become a learning path in coding. I hated code, I thought it was stupid, but the more it enables me to create stuff, the more I have to forget my rejection against programming. Programmers might grin at this, but I'm just a simple user, not interested in code at all. Lemur has changed this a bit. Quite a bit.
Nice find! Thanks!
I have also found this which can help with animating objects like knobs etc etc
http://chimera.labs.oreilly.com/books/1234000001654/ch05.html
http://chimera.labs.oreilly.com/books/1234000001654/ch05.html
Thanks, that CLEARLY went over my head.
One day perhaps...
One day perhaps...
lol yeah I know! BUT in fact, when I was looking for a way to "translate" an x expression to a "circular" movement (the LiveKnobs I made) it DID help! 