General

Looping clip rows/scenes automatically ON/OFF function

Started by UniFly on .

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5 posts

It all depends on what you have already set up....

It would be, for example, hard to send repeated messages for looping if you dont have, before hand, defined specific midi messages for firing clips. And even then, it gets ugly without py scripts.

Here's what I've done:
I have a launchpad which I use to trigger clips.
I have set up "pad" buttons which are mapped to track "selectors" (in midi mapping mode, you just map them to the "name" of the track). This way, everytime I tap on a "sel track x" pad, the track is selected. Furthermore, the litle "play" counter is ALSO midi mappable and if you map anything to it, then by tapping it, the "currently playing" clip of that track is selected.

Therefore, my track selection pads are also mapped to the litle "counters" at the bottom of each track. This way, when I tap on a "select track x" pad, the track is selected, and IF any clip is currently playing on that track, the clip is selected and the bottom view of Live displays that clip. Ok up to this? OK.

Now my next mapping is simply the loop start - end buttons. This way I can navigate through a prefixed number of tracks (but not prefixed number of clips), easily select any playing clip within the project, and loop it if I so choose to, by taping the loop start - end buttons.

if you dont have a matrix based controller like Launchpad to fire clips, you can also create "navigation" buttons and a "trigger selected clip" button to map them too.