Troubleshooting

setattribute hold?

Started by vmy on .

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5 posts

Topic starter
hi all,
im sorry about this, but seems to be another stupid question from a newbee :oops:

i want to controll the hold attribute from a multiball. i made a script in a switchobject: setattribute(MultiBall,'hold',x);
but it doesnt run?

when i want controll the grid all is running well. isnt hold an attribute? or cant i controll it?

i also test it with 3 balls in the mutliball and try this script: setattribute(MultiBall,'hold[0],x);
only to controll the hold attribute of the first ball. doesnt run :cry:

holdautomation.jzml
hi,
i understand hold so that its like a holdpedal. i test it in conjunktion with my kyma sound.
when i set hold=1 i only must touch a multiball one time and the sound is running the whole time. then i change the hold value to 0 and the sound is off. some times its good because i must control some other settings with both hands. and i must take off my finger from the multiball .
so i want a button to toggle between hold mode on and off.

greetings
vmy
No
As always, check in the manual if you aren't sure . . .

So try MultiBall.hold=x; in your script . . .
Remember those fields for hold etc also take expressions, so the other option is to simply put Switches.x (or whatever) in the 'hold' field . . . .

Again, (sorry) check the manual - the standard way of addressing members of variable arrays/vectors is Object.var[n] i.e. MultiBall.hold[2] or Switches.x[2] . ..

Try that and see how you go . . .

Cheers
MM