Troubleshooting

Controll Breakpoint(s) with Faders

Started by agentsmith23 on .

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6 posts

Controlling individual points of a breakpoint with faders can be achieved with referencing them in scripts in your faders like this

insert script in fader, on expression x, any
Breakpoint_name.x[1]=x;
where x[0] is the first point, x[1] the second and so on....

However you will realize after doing this, that this is not exactly an accurate visual representation....For example raising the "attack" fader even if it correctly moves the second point along the X axis....the decay will "visually" become shorter.....so it should also relatively move the decay point too, wouldnt it?

In other words its more complex than the "moves" you have described in your post...
Here is an example with an effort to keep a "logical" visual representation of the envelope settings...Still though, you will have to map the faders to the envelope of your software and NOT the points - the breakpoint object in this case merely serves only as a visual representation and not as accurate midi messages one would map to an envelope attack, decay, sustain and release settings.

Breakpoint_envelope.jzml