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Can you select midi CC for variable via ipad template?
Started by whatisvalis on .
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I'm looking at adding an option (drop down menu perhaps) to my template so the user can choose a CC number for x/y of multiball via ipad.
Maybe I'm missing a glaring example (Kontrol Lab 2 method is a little complex for me). Can anyone point me towards a template that does this?
Cheers,
JD
Maybe I'm missing a glaring example (Kontrol Lab 2 method is a little complex for me). Can anyone point me towards a template that does this?
Cheers,
JD
Attached is an example extracted from the Controlab template. The value on the left side defines a "base" value via a menu. The CC value can be decremented or incremented by clicking on the triangles left and right of the value display.
Hope that help,
B.
CC Selector.jzml
Hope that help,
B.
CC Selector.jzml
Thanks, will have a play with that later
-JD
-JD
Hey,
if you are looking for a Multiball sending CCs with controlable Midichannel and Controllernumber,
maybe try the "4balls" module: http://liine.net/en/community/user-library/view/5/
thread here: http://liine.net/forum/viewtopic.php?f=26&t=1126
In that last version I use pads to step Channel and Controller (before I had a dropdownmenu).
But "Modumat16step" (http://liine.net/en/community/user-library/view/59/) has a dropdownmenu...maybe you can have a look and do some copy/paste.
In common it works with "CustomMidi", not with variables (which can also send Midi...).
You can fill in a value for Channel and/or Controller. For dropdown it will be "LemurMenu.selection+1" (it starts with 0)...
Hope that helps and happy patching
mat
if you are looking for a Multiball sending CCs with controlable Midichannel and Controllernumber,
maybe try the "4balls" module: http://liine.net/en/community/user-library/view/5/
thread here: http://liine.net/forum/viewtopic.php?f=26&t=1126
In that last version I use pads to step Channel and Controller (before I had a dropdownmenu).
But "Modumat16step" (http://liine.net/en/community/user-library/view/59/) has a dropdownmenu...maybe you can have a look and do some copy/paste.
In common it works with "CustomMidi", not with variables (which can also send Midi...).
You can fill in a value for Channel and/or Controller. For dropdown it will be "LemurMenu.selection+1" (it starts with 0)...
Hope that helps and happy patching
mat
Thanks Mat, I will take a look at those.
Bxsj, that module from Control worked a treat
Bxsj, that module from Control worked a treat
Hi Mat,
I was looking over the 4balls module, very cool!
I want to incorporate mute buttons for x and y on the multiball. Is there a simple way of doing this? I've been trying to create a custom expression based on your mute implementation, but the additional Range bar is confusing me.
Any help is appreciated,
Cheers,
JD
I was looking over the 4balls module, very cool!
I want to incorporate mute buttons for x and y on the multiball. Is there a simple way of doing this? I've been trying to create a custom expression based on your mute implementation, but the additional Range bar is confusing me.
Any help is appreciated,
Cheers,
JD
Feel like I've managed to get the mute function working via dissecting the 4balls module a little more.
I have a multiball object (just working on y at moment) with a custom CC midi script, value set to bally, which is a custom expression = Multiball.y[0]*127*mute.x[0]
This outputs midi fine on y axis when the switch is on via the CC message that i've specified.
Does look ok? Any way to invert the switch so when it's on it mutes the y variable?
I have a multiball object (just working on y at moment) with a custom CC midi script, value set to bally, which is a custom expression = Multiball.y[0]*127*mute.x[0]
This outputs midi fine on y axis when the switch is on via the CC message that i've specified.
Does look ok? Any way to invert the switch so when it's on it mutes the y variable?
Hi
One option would be change mute.x[0] to abs(mute.x[0]-1)
abs returns the 'absolute' or unsigned value 0-1 = 1, 1-1=0, values inverted . .
Cheers
MM
One option would be change mute.x[0] to abs(mute.x[0]-1)
abs returns the 'absolute' or unsigned value 0-1 = 1, 1-1=0, values inverted . .
Cheers
MM
Thanks Macciza